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Hey everyone! The leveling guide is now completely finished! I've also yet to write a 1 - 10 for Smugglers and Troopers but let's not pretend you need a guide for that anyway. You can find this entire guide on my website which is here: But I am also going to copy and paste as much of it that I can here. I'll start with Coruscant since the noobie zones would only benefit half of the players. It's probably not going to hold up well in a real fight (in fact, it's♥♥♥♥♥♥, but the demonstration here will show basic cannon assembly. The base bleeder is a portion of a shell that in the real world is put in place to ensure no gasses escape in front of the shot fired, or get sucked back into the vacuum behind the shot. Start studying Pumping & Aerial Apparatus. Use the bleeder valve to remove all the. A braking system that uses compressed air to hold off a spring. After I make this post please give me a bit to post any planets i couldn't fit in the first post and also correct any formatting issues. Here is a guide I made on making the most credits while leveling up. Once you arrive on Coruscant the very first thing you'll want to do is pick up the quest 'Crisis in Galactic City' from Anitol Rosspar. Once you have that head north towards the Senate Plaza stopping quarter way up at the Taxi Terminal and then again slightly further up at your class related NPC to accept your 'Advanced Training' quest. If you're not level 10 this might not be available to you right now, if it is not come back after you do what you need to do in the Senate Tower. If it is stop at the Commerce Hall and turn in your quest as well as pick your classes Advanced Specialization. Also while you're in the Commerce Hall be sure to talk to all the Crew Skill trainers not only for the Codex entries and XP but to also grab Crew Skills before you leave. Anyway, whichever order you do that in, up north you will want to update your quest 'Crisis in Galactic City' so it has you talk to Captain Winborn as the next objective. Also while you're up here update your class quest so it has you going to the same place as your other quest. With this out of the way you will want to head south back to the flight master and fly to the Old Galactic Market. Coruscant Leveling Guide - Old Galactic Market Once you arrive in th Old Galactic Market you'll want to gather all the quests you come across on your way to the 'Crisis in Galactic City' quest objective. When you arrive at Captain Winborn you should have the following quests available to you: 'Crisis in Galactic City', 'The Senator's Stolen Goods', 'For Better or Worse' and your Class Quest. We'll be starting with 'Crisis In Galactic City'. Crisis in Galactic City Repair 3 Secure Network Access Nodes You can find these all around the edges of the Shipping and Receiving Docks, just look for the glowing blue computer panels that are broken. There is a long Bonus Quest tied to this one that requires you to kill a lot of the Guild Forces in the area. The bonus quest is as straight forward as can be, just check your map each time it updates to figure out what to do next. The Senator's Stolen Goods Retrieve 7 Stolen Chips The Stolen Chips you need for this quest can be found all around the area it shows on the map, just look for the long glowing blue crates. As with Crisis in Galactic City, this quest has a long bonus tied to it as well. Also, much like the Crisis in Galactic City quest if you follow the locations on your map for this quest it is a breeze. Do this either before or after 'For Better or Worse' depending on where you have to go for it. For Better or Worse Search the Dancer's Quarters Very easy quest, the location you need to go to for it is marked clearly on your map. After you complete these quests use your Quick Travel ability to return to the terminal at the Old Galactic Market and turn in your quests. On your way back to the NPC that gave you the Crisis In Galactic City Quest you will come across 'Officer Anstiss' who has a quest available for you called 'Cantina Contusions'. This is an extremely easy quest, the locations are marked clearly for you on your map. Also while you're in the Inn, if you can talk to your Companion do so as the quest for interacting with him rewards XP. Cantina Contusions Speak with Zooki Extremely easy, turn it in after you finish. After turning in all of your quests accept the only followup 'Crisis in Galactic City'. You now have to return to Minister Imogh in the Senate Tower, so fly back to Senate Plaza and head north. On your way north be sure to stop at Spirakris Zarem and accept the quest she has, 'The Politics of Dissent'. This quest is done in the Senate Tower, it's extremely easy and just requires talking so you'll want to get it out of the way at the same time as Crisis in Galactic City. While doing The Politics of Dissent quest be sure to get and update the 'Gree: Hydrosupply Leak' quest across the hall. Two more things to do. One of them is refresh your class quest, what I mean by refresh is turn it in and accept the followup. After you do that in the same general area you'll see Senator Nalrin Daheel who has a quest for you, 'Follow the Money'. Accept this and head back south to the Senate Plaza. Stop at your trainer in the Senate Commercial District and train your new abilities. Stop back at Spirakris Zarem and turn in your quest to her and accept the quest from Agent Nurls Yorksin before continuing south to the Taxi Path and flying to Black Sun Territory. NOTE: Jedi Knights will have to speak with Kira Carsen first and complete this part of their class quest before proceeding to the Black Sun Territory. Also they will be unable to accept 'The Freightskippers' before they complete their class quest. Coruscant Leveling Guide - Black Sun Territory Once you arrive in Black Sun Territory grab all of the quests and the Quick Travel terminal in town before taking the southern elevator down and going killin'. The quests you should have available to you are 'Follow the Money', 'The Pickup', 'Gree: Hydrosupply Leak', 'The Freightskippers' and of course your Class Quest. We'll be starting with 'Follow The Money' Follow The Money Retrieve 8 Stacks of Kavin Bills The Black Sun Forces in the area are who you need to kill for all 8 Stacks of Kavin Bills. Do this quest at the same time as the bonus quest below: The Freightskippers + Bonus Quest 'Freightskipper Fracas' Eliminate 18 Black Sun Forces For The Freightskippers quest you need to kill a Black Sun Loader Droid, they're easy to find as they're the only hostile 'silver con' droid in the area. As for the bonus, you will want to get stage 1 and stage 2 of this bonus out of the way asap since the updated bonus has you killing the Black Sun Forces in a different location. - - - On your way west to the next quest, 'Gree: Hydrosupply Leak' you will come across another NPC with a quest, Captain Theraguin. He has the quest 'Boom' which we'll be doing later. - - - Gree: Hydrosupply Leak Shut Off the Southeast, Southwest and South Hydrosupply Flow Valve Each of the three Hydrosupply Flow Valves are marked clearly on your map, you won't have any trouble finding them. While you're down here be sure to do the bonus tied into this quest, requiring you to kill 12 of the Black Sun Forces down here. The Pickup Speak to Deringon Lobacc Easy quest, he is marked clearly on your map. Speak with him to complete the quest. - - - Before you get to the area where the next two quests take place you'll find an NPC, Agent Folaris who has the quest 'Partial Eclipse'. Accept this, we'll be doing it in a bit. - - - Boom Disarm 8 Booby-trapped Supply Crates This is a very easy quest, each of the supply crates are glowing blue, first time you use them you disarm them and then the second time you loot the ordinance inside. Stage 3 Freightskipper Fracas (Bonus) Defeat 3 Black Sun Gang Leaders The Black Sun Gang Leaders can be found all over the area. Very easy quest in other words. Get this out of the way either before or after 'The Freightskippers' depending on where your class quest is. Partial Eclipse Shut Down 4 Tracing Equipment Another extremely easy quest. All of the Tracing Equipment is in a single room and glowing blue. Shut it all down and you're all done! The Freightskippers Locate the Stolen Freight For this quest you need to tag the Stolen Cargo once you enter the room it shows on the map. Very easy, all of the crates are glowing blue, just right click them to tag it. Final Stage - Freightskipper Fracas Recover Stolen Shipping Manifests from Teven Liss'ard He is pointed out very clearly on your map, kill him and loot the Stolen Shipping Manifests After you complete all of your quests you will want to return to Agent Folaris and turn in your quest and then head all the way north to Captain Theraguin and turn in your quest to him as well. After you do this return to town and turn in the quests that need to be turned in here as well as accept the new quest from Lieutenant Doorn. After you do that fly back to Senate Plaza (up north) and turn in all the quests you have here as well as accept any new ones. Also don't forget to train before you leave this area! You should have the following quests once you've turned everything in and accepted all the followups: 'Gree: Ugnaught Saboteurs', 'Secret Passages' and your Class Quest. Once you're done in the Senate Plaza area of Coruscant it's time to go back to killling! Head back down to the Taxi Terminal and fly to the Justicar Territory. Coruscant Leveling Guide - Justicar Territory Once you arrive in the Justicar Territory you will want to grab the Quick Travel Terminal thingy and then head directly west to Agent Jaffkee who has a quest for you called 'White Noise'. After you've accepted that continue south to another set of quests. Here you'll find Renalda Agareth who has the quest 'Justicar Injustice' and also Luran Gonthor who has the quest '[Heroic 4] Trouble in Deed'. You won't be able to solo the Heroic 4 but people are constantly looking for other players to run it so it's a very real possibility you can find a group for it. After you've got these two quests it's time to get started. White Noise Install Anti-jamming Device Alpha Marked on your map, it's the only one you can do for now. Secret Passages Speak to Fieler Dan She is marked clearly on your map, talk to her and update your quest. White Noise Install Anti-jamming Device Echo - - - Across the hall from where you have to install this jamming device are two quests. One from Paus and another from Reid Gandon, accept both of them. - - - Stage 1 - Justicar Resistance (Bonus) Defeat 15 Justicar Forces Get this quest out of the way now before heading north to the final White Noise Objective. White Noise Install Anti-jamming Device Delta This is the final step of White Noise, install this Anti-jamming Device and continue to the next quest, A Diverting Assignment. A Diverting Assignment Retrieve Manifest Data Packets 001, 002, 003 Each of these three locations are marked clearly on your map. Head to each of them and retrieve the Data Packets that you need for this quest. Also while you're doing this quest be sure to do the bonus which has you kill 30 Justicars. Gree: Ugnaught Saboteurs Search for Ugnaughts This is just the first part of the quest, it continues later on but for this part you need to go down the elevator and speak to the Ugnaughts down in this room. Depending on if you pick the light or dark side during this conversation will determine what you have to do for the next step. I chose light so if you want the same quest as me for the next part choose that option too. (The Dark side option isn't that much different so don't worry if you'd prefer to choose that. In fact Dark Side is easier). Justicar Injustice Obtain a Justicar Security Belt For this part of the quest you need to kill a Justicar Heavy Gunner, which is a silver con mob in either area that it shows you can complete this quest. Stage 2 - Justicar Resistance (Bonus) Defeat 45 Justicar Forces Do this before leaving this area. Secret Passages Download the Schematics Head to where it shows you on the quest and kill the gold con in the way of the terminal. Use the terminal to download the Schematics and you're all done. Final Stage - Justicar Resistance (Bonus) Recover Access Codes from Jessa Bo'den She is marked on your map right near the Secret Passages objective. Kill her and loot the codes. Justicar Injustice Destroy the field Generator Once you enter the Justicar Security Office the rest of the quest is clearly marked on your map. Killed in Custody Retrieve a Droid Memory Core Kill a Droid inside the Justicar Detention Center to get the Memory Core and then use it on the terminal. Also while you're on this quest be sure to do 'Prison Punishment' which is a bonus that requires you to defeat 8 Justicar Prison Defenders. Get this done before you return to turn in any of your quests. I find it easiest to just Quick Travel back to town and start turning in your quests as you head further west. The first quest gets turned in at the Mission Dropbox, the second to Agent Jaffkee and then all the remaining ones to the south in this small little area. After you turn in all of your quests you'll want to head to the far south where The Works Elevator is. Here you'll find Fez Burba. Talk to him and accept his quest 'Planetary Checkup' before proceeding to the elevator and riding it down to The Works. Coruscant Leveling Guide - The Works This is pretty much the second to last area of Coruscant, all that's left after this is the Jedi Temple although The Works and the Jedi Temple are pretty much connected. Once you arrive in The Works grab the two available quests and the Quick Travel Terminal that is here. Before leaving the little town area at The Works you should have the following quests available to you: 'Gree' Power Outage', 'Planetary Checkup', 'Meltdown!' , 'Core Dump' and your Class Quest. Now, let's get started. Planetary Checkup Scan the Primary Junction Room Access Pipe We're only doing this part for now. Core Dump Collect 5 Rogue Droid Memory Cores Very easy quest, these drop from the Droids in the area where you're going to be doing the Bonus quest (listed below). Stage 1 - Enemy Droid-machines (Bonus) Defeat 15 Rogue Droids Do this on your way to the Gree: Power Outage quest and make sure it's finished before doing anything else. Gree: Power Outage Repair the far northern Power Conduit Stage 2 - Enemy Droid-machines (Bonus) Defeat 30 Rogue Droids Do this part on your way to the next quest and then on your way back to another quest. Not all the Rogue Droids count for this quest, it's annoying but important to do. Release Control Valve TE-883, TE-637, TE-512, TE-281 Easy quest, all of the Control Valves are around the room it shows on the map for this quest. Look for the glowing blue computer panels. Planetary Checkup Scan the Thermal Exchange Room Access Pipe Scan this pipe while you complete Meltdown! Gree: Power Outage Repair the nearby Power Conduit After you scan the Power Conduit for Gree: Power Outage you'll want to head back north. You need to take a different route up here to get to the next set of quests and also before you do that you need to complete Stage 2 - Enemy Droid-machines. This is an annoying quest to do but very neccessary so you don't fall behind in level. After you get this out of the way and unlock the next stage you will want to complete it before proceeding southwest to the next quests. - - - On your way south to the next quest you will come across Ensign Belkan who has the quest '[Heroic 4] Enemies of the Republic'. Much like the Trouble in Deed quest, this one is frequently run by players so grabbing it incase you need it while in the Jedi Temple isn't a bad idea. - - - Core Complications (Bonus) Defeat 12 Imperial Forces After you pass Ensign Belkan you will start running into Imperial Forces. Kill 12 of them for this bonus quest which is tied into Core Dump. Planetary Checkup Scan the Secondary Coupling Station Access Pipe This is the final thing you need to do for this quest before being able to turn it in. Gree: Power Outage Repair the final Power Conduit After you repair the final Power Conduit continue west to the Taxi Pad area. Turn in both quests here and then take the Speeder to the Jedi Temple Ruins to do your Class Quest. Not everyone has a Class Quest at the Ruins of the Jedi Temple, if I remember correctly. Only Jedi's do! On your way to the Jedi Temple elevator you will come across a Sealed Door which when you open it an NPC will walk out and give you a quest, 'Insult to Injury'. Insult to Injury Defeat the Imperial Commandos for Jedi Master Starsnow's Journal. Also do the bonus quest here which requires you to kill 10 Imperials. Finish this quest now. After you complete your class quest Quick Travel back to The Works Sector and turn in the quest you have for here. Ride the elevator up and turn in your quest to Fez Burba before heading over to the Taxi Terminal and flying to the Black Sun Territory. In the Black Sun Territory you will want to turn in your quest to Lieutenant Doorn (Anyone else keep thinking it's Lieutenant Dan? I keep hearing Lieutenant Dan Icecream!!!! In my head.). After you turn in your quest to him fly back to the Senate Plaza and finish up turning in what you have for here. After you turn in all of your quests you will unlock your ship and the next quest (your class quest) which requires you to use the Holoterminal on your ship. Be sure to train before you head to your ship. Once on your ship use the Holoterminal to update your class quest and then fly to Taris, the very next planet you're going to be questing on. Taris is pretty much everyone's least favorite planet but for some odd reason it is my favorite. The post apocalyptic visuals and the really cool Rakghoul storyline interested me more than any other planet in the game. And even if this planet does blow, everyone has to agree that it's 400x better than the craphole that is Coruscant. Taris is a fairly long planet as there is a lot of running around. It's also fairly grindy which I enjoy because it cuts down on the amount of information I have to give in the guide and not only that grind quests require the least amount of thinking! Anyway, once you arrive on Tarris the first thing you'll want to do is accept the quest from Bardo in the spaceport. After you have that exit the spaceport and accept the other quest from Relus Poh. Once you have that quest head a bit southeast to Urana Kiel and accept the quest she has available. After you have that continue southeast to Governor Saresh and refresh your quest at her. After you talk to Governor Saresh head up north to the Taxi Terminal and grab the Taxi Path. Now we're reading to leave town. Make sure you have the following quests available to you before you leave town: 'Reconstruction Efforts', 'Reclaiming What's Ours', 'Prized Possessions' and your Class Quest. If you have all those quests you're ready to get started! Head east out of the town area of Taris and kill some Rakghouls to start the first quest which is a long Bonus quest. Stage 1 - Surface Problems (Bonus) Defeat 20 Rakghouls Have this stage complete by the time you finish your class quest later. Prized Possessions Retrieve the Digging Tools, Pazaak Decks, Toolbox, Novel Data File and Nadu Seeds Each of these items can be found around the Overrun Settlement area. Look closely and you'll find them all, they're glowing blue so they're easier to find than you'd think. There is a bonus quest for here too but it's so easy there is no real point in mentioning it. Incase any of these items are hard for you to find I created a list of each of them below and where they are. Digging Tools - easiest one to find, it's right in the middle of the farm area. Toolbox - out front of the southeastern most house. Nadu Seeds - on the back end of the forklift thingy in the eastern end of the farmstead. Novel Data File - In the northeastern building. You have to kill a gold con to get it. Pazaak Decks - In the northern most building Reclaiming What's Ours Search the Estate Extremely easy quest, all you have to do is go into the building and talk to the settlers inside. Before going in be sure to do the bonus outside. It requires you to kill 5 Rogue Sentry Droids. Get this out of the way before we go and do our last two quests. Reconstruction Efforts Drop 3 Explosives into Ventilation Shafts The Ventilation Shafts you need for this quest can be found all around the marked quest area, just look for pipes sticking up from the ground. The tops of them will be glowing blue, right click it to toss an explosive in. While you do this quest make sure you do Stage 2 of the Surface Problem Bonus quest. After you complete stage 2 be sure to do Stage 3 which requires you to kill Skull Eater and grab his claw. After you defeat Skull Eater and you've completed all of your other quests Quick Travel back to town and turn them all in. Accept any followups to the quests you have before leaving town again. You should have 'Wake of the Spire' and your Class Quest available to you now. Head far east following the road to where 'Wake of the Spire' gets turned in. Taris Leveling Guide - Waypoint Station Aurek Once you arrive at Waypoint Station Aurek turn in your quest and accept all of the available quests. After accepting all of the quests in town you should have 'Pirate Medicine', 'The Corpse Counters' and 'Last Battle of the Endar Spire' available to you. The first quest you will want to do is 'The Corpse Counters' On your way up to the Corpse Counters you will come across Doctor Synoda who has the quest 'Legacy of Death' available. Grab that quest before you continue over to Corpse Counters. The Corpse Counters Search for the Missing Scientists The Missing Scientists that you need to find for this quest are inside the tunnel where it shows the marker on the map. You'll complete the quest at a little Datapad by their bodies. Inside and around the tunnel be sure to kill the Rakghouls for the bonus. Legacy of Death Activate Emergency Generator 1F, 2F, 3F You need to go into the Dynamet General Hospital and activate each of the Emergency Generators for this quest. After you activate all three Emergency Generators you will need to download the Medical Records back on the first floor. While you activate all of the Emergency Generators be sure to do the bonus quest. Do this whenever it is nearby one of the quests we're doing at this time. Pirate Medicine Search for the Rakghoul Serum Finding the Serum for this quest is easy, it's marked clearly on your map. The bonus however is a bit more tricky. For stage 1 you need to kill the pirates outside of the Fallenspire Stronghold, Stage 2 you kill them inside and then the final stage the main guy you need to kill is marked clearly for you on your map. NOTE: Pick Darkside for this at the very end when you go to get the Serum unless you want to go through a lot of unwaranted trouble to get the serum. Last Battle of the Endar Spire Investigate the Crash Site Very easy quest, follow the quest objectives as they appear and you'll be fine. They're all marked plainly on your map. After you complete all of these quests return to town and turn them all in. Accept the followups and then head northeast to Doctor Synoda and turn in your quest to her. After you turn in your quest to her you should have the following quests ready to be done: 'Burial Grounds', 'Catalyst' and your Class Quest, which we'll do later. To start we're going to be doing Catalyst Catalyst Get infected by a Rakghoul This is an extremely easy quest, kind of. Head north to where it shows on your map and start killing Rakghouls. The small weak ones won't infect you, the big red ones are the ones you are going to want to be hit by in order to be infected. It seems like you either get infected on your first hit or not at all. This quest is very strange, just kill Rakghouls for awhile and if within 20 minutes you don't get infected abandon the quest and accept it again. Burial Grounds Retrieve 6 Blood Samples from Rakghouls Gather 5 Genetic Materials from Skeletons The Blood Samples from the Rakghouls is easy, as you could expect they come from the Rakghouls. No real mystery there. The Genetic Material from the Skeleton's is a bit more tricky as they're kind of hard to see in the tall grass. Just look for the glowing blue skeletal bodies. When you see one loot it for the Genetic Material. Once you've gotten all of the materials you will want to return to town. Back in town you will want to turn in your quest before continuing south to CB-08-4 to turn in the Catalyst quest. Catalyst gets turned in at the very next town we're going to be questing at on Taris. So once you get here and turn in the quest be sure to accept all the other ones that you see and also grab the Taxi Path and the Quick Travel Terminal. Taris Leveling Guide - Waypoint Station Draay As always, before you leave town make sure you have the following quests available to you: 'Toxic Heirlooms', 'Supplies and Demands', 'Burnoff' and your Class Quest. We'll be starting with the Supplies and Demands quest. Supplies and Demands Recover 4 Missing Supplies You'll want to go southeast to where the quest marker is on your map and gather 4 Missing Supplies from the area. They're large glowing blue crates, you can't miss them. Also while you're here be sure to examine the Faulty Engine for the bonus. It's marked clearly on your map, you can't miss it. Toxic Heirlooms Collect 8 Titroxinate Canisters This quest is simple, you'll find all 8 of the Titroxinate Canisters lying on the ground throughout the Chemworks Factory. Collect 8 of them while doing the other quest below and you're all done for here. On your way to the Chemworks Factory be sure to kill 10 ChemWorks Droids for the bonus. Burnoff Destroy 4 Toxic Stockpiles Very easy quest, each of the Toxic Stockpiles are in the side rooms and they're glowing blue, you can't miss them. There is a bonus to kill 20 Rakghouls tied in with this quest, but it would be almost impossible not to do. Get this out of the way before returning to town. Once you're done all of your quests Quick Travel back to town and turn them all in. Accept the only followup 'AWOL' and head east out of town activating every beacon for the quest as you go. No real details are needed on this quest as each location is marked so clearly on your map. After you activate all the beason you will need to find the convoy which is just to the southeast of the last beacon. After you do this turn your quest in at the next town. NOTE: Before doing AWOL as a Jedi Knight you need to do your Class Quest again as it takes place northeast of town. Taris Leveling Guide - Waypoint Station Morne Accept all of the quests in town and grab the Quick Travel Terminal as well as the Taxi Path. Before you leave town make sure you have all of the quests in your log and available to you: 'Chasing History', 'The Archive' and of course your Class Quest. We will be getting started with the quest 'Chasing History' Chasing History Locate all of the Cairns This is a very easy quest despite it being extremely annoying. What you need to do for it is run through Transport Station 5 and locate all of the Cairns. You'll be running around in here for quite awhile and killing tons of Rakghouls which is good as the bonus quest tied to this one has you killing a lot of them anyway. The final stage of this bonus quest has you kill a named Rakghoul in Zone Zero which is by the final Cairn. Whenever you go to a Cairn closest to your class quest do it. The Archive Explore the Taris Archive By the end of one of the final Cairns you will find the Taris Archive. You have to take an elevator down to it, do this and talk to the droid to complete your quest. Once you're done all of your quests in this area Quick Travel back to town and turn them all in. What do you know, we're all done Taris already! After completing either Coruscant or Dromund Kaas Nar Shaddaa will be the second planet players experience while leveling up. It's another city planet which means it pretty much sucks. Luckily for you, using this guide will make it suck just a little bit less. What level you come to Nar Shaddaa depends on what level you finished Taris and if you did the Bonus Series. Don't worry if you skipped the Bonus Series. Trust me when I say that most people do. Anyway, let's get started with Nar Shaddaa. The very first quest you will pick up upon ariving on the planet will be from Minister Plennid. When Diplomacy Fails Recover 5 Republic Security Passcodes For this quest you need to kill the Kintan Kings NPCs for the passcodes. They can be a rather uncommon drop so you may have to kill quite a few. This doesn't really matter though, considering the bonus quest has you kill 30 of them to complete it. You'll want to stick around for this bonus quest, it's a nice boost in XP especially if you skipped out on the Taris Bonus Series. After you finish When Diplomacy Fails you'll want to head far west to get to the Taxi Terminal. Grab the Taxi path and fly to the Upper Promenade where the quest When Diplomacy Fails tells you to go. When you land grab the Quick Travel terminal thingy and head north to turn in your quest. After doing so, if you have a class quest in lower promenade do that before you continue to the Nikto Sector. Nar Shaddaa Leveling Guide - Nikto Sector Once you arrive in the Nikto Sector you will want to grab the quest from Yeddu called 'One Fell Swoop'. Once you have that head east into the Nikto Sector and start by doing Armed and Dangerous. Armed and Dangerous Recover 4 Stolen Combat Implants All over the Wannshock Tenements area (the first area you come to in the Nikto Sector) you will find glowing blue crates. Open them up and collect the Stolen Combat Implants. After you've gotten all 4 of them turn the quest in to Nurkolas up north. Doing so will start another quest called Slave Raiding. Also in the room right next to Nurkolas' there is another quest which is a Heroic +2 quest called Blood Money. If you're a healer or a tank with a healer companion you can probably solo this quest. It'll give some good XP so it's worth a try. One Fell Swoop Disable 6 Kintan Kings' Swoop Bikes The Swoop bikes you will be getting to in a bit, but the second you start killing mobs out in the Wannshock Tenements area you'll get the bonus quest for this. The first step is to kill 16 of the Kintan Kings which you will find all over the place. The second step is to destroy 8 Fuel Cells which can be found in the same area as the Swoop Bikes. After you complete the Fuel Cells step do the Slave Raiding quest before doing the final step of One Fell Swoop's Bonus Quest. Slave Raiding Free 4 Kidnapped Republic Citizens For this quest you will need to take the elevator to Fate's Hand Casino. The Elevator is located in the northern Nikto Sector. Once you make it to the Casino you'll want to free 4 Republic Citizens. They're in cages all around the Casino. Also while you're here be sure to do the Bonus quest, all you have to do is kill 18 of the Kintan Kings inside the Casino. After freeing the Republic Citizens your quest will update and have you shut off the Slaver Control Console in the northeast portion of the casino. After you leave the Casino before you do another quest, keep in mind that this is a perfect time to grab the Nar Shaddaa Aim Datacron. [Bonus Mission] Cripple the Kings Kill the Kintan Ringleader for the Kintan Kings Medallion You can find the Kintan Ringleader in southern Nikto Sector. He is marked on your map so you shouldn't have any difficulty when it comes to finding him. After you've killed him do your class quest. Whatever your class quest is for here do that after you finish all of the regular quests. Strike the Mountain Asunder Find the Mountain To start your 'hunt' for The Mountain you will be taking the Kintan Arena Elevator in southern Nikto Sector to the Kintan Arena. Keep following the green arrow where ever it takes you while killing all the Kintan as you go. The bonus quest for here is to destroy the Weapon Cabinets in the northeastern section of the Kintan Arena. They're on the very first level. It doesn't matter if you do or don't do this bonus so I won't really go into that much elaboration about it. Follow the green arrows until you run into The Mountain, once you do kill him and use the terminal behind him. After doing that you have two options, if you've done all of the quests you can Quick Travel out of here or you can run out manually. The choice is yours. However once you've made the choice be sure to turn in every quest you have completed (including your class quests, we're at the point where almost everyone gets a new companion). After you've turned in all of your quests and you have the new series of quests (Waylaid + your class quest) you will want to head over to the Red Light Sector. Once you're here speak to Ilox and turn in Waylaid and accept Shore Leave. Nar Shaddaa Leveling Guide - Red Light Sector On your way north through the Red Light Sector you'll come across Chief Rarkgah who will give you the quest 'Back Alley'. Further north of Rarkgah you'll find Malahan and a terminal near him. Malahan gives the quest 'Cleansing the Spice Trade' and the terminal gives a heroic +2 quest. So you have the option of completely ignoring that if you choose. First up, let's do Shore Leave. Shore Leave Investigate Club Ufora Rather easy quest to do, just run through the club following the green mission arrow. The bonus mission for this quest is almost impossible not to do since the Bouncers are all in your way. After you finish Shore Leave you'll want to continue west and do the next quests. Cleansing The Spice Trade Just destroy the East/West labs for now Back Alley Activate a turret and hold off the bleeder forces For this quest you're required to activate a turret in the Red Light Sector - Back Alley Slums area and hold off all the Bleeder Forces which come at you. It's easy to do, just be warned that you get over run with mobs while doing it. The first bonus quest you get is to kill 20 Bleeder Forces, which you can do easily. The second requires you to destroy 5 Bleeder Shipments. We'll get to that later, for now just kill the 20 Bleeder Forces. After you've completed the quest it will update with another one requiring you to kill a bunch of named mobs. We'll get to this part later. [Bonus Quest] Bled Dry Destroy 5 Bleeder Shipments In the far northern end of the Red Light District you will find glowing blue crates. Destroy 5 of them to complete this quest. This quest will update and you'll need to wait until later to do Stage 3. Double Negative Investigate the Quarantine Zone In the far northern end of the Red Light District you'll see the Quarantine Zone Elevator. Take this Elevator down to enter the Quarantine zone. Follow the green quest arrow throughout this area and kill any Lab Security that get in your way for the bonus quest. At some point in time whenever you pass your Class Quest you'll want to do it. Back Alley Defeat Beauty Queen, 'Guns', Oilcan, and the Rip Now it's time to start doing this quest again. However, this time around you're going to be required to kill a bunch of named NPCs. You'll want to kill them along your route as your doing the other quests here. Before going too 'deep' into the eastern end of the Red Light Sector, you may want to grab the Presence Datacron! Cleansing The Spice Trade For this quest you will want to destroy the final two labs that you need to destroy as well as kill the remaining 25 Spice Workers that you have to kill for the bonus quest. [Bonus Mission] Bled Dry - Stage 3 Sabotage 3 Speeder Vehicles You will find the speeder vehicles all over the northeastern section of the Red Light Sector. Sabotage 3 of them to get an updated quest with the final stage. [Bonus Mission] Bled Dry - Final Stage Retrieve a Vial of Bleeder Blood from the Bleeder Street Captain The location of where the captain is can be found on the map. He is a level 21 elite. Kill him, loot the blood and you're done! This should complete all of the quests for the Red Light Sector. Turn in everything you can and accept all the new quests. Also if for some reason you haven't finished your class quest do so before turning in any quests. After you've done that you should have your class quest and one additional quest which will both point you to the Industrial Sector. So hop on a Taxi and head on out there! On your way down into the Industrial Sector area you'll come across a lounging Hutt who has a quest for you. The terminal next to him has a quest too but it is a Heroic +4 so I ignored it. Now let's get started! Nar Shaddaa Leveling Guide - Industrial Sector This Datacron is out of the way, but, this is when you will be the closest to getting the Cunning Datacron. Up to you if you want to go out of your way to get it. Tempting Fate Retrieve an Access Card For this quest you have to kill the Security Lieutenants and collect an Access Card. Once you have the Access Card you will need to access a Security Terminal. After you do that you will need to shutdown the data intake process at the terminal in the far western end of the room. Once that's done you have to activate the data-miner (It's all a pain in the *** I know). After you activate the data-miner you will need to set the Transmission location and then trigger a data wipe. Finally you're done. The bonus quest has multiple stages starting with the first that requires you to kill 10 BetterLife personel. After you complete the first stage you will unlock stage 2 which you will have to destroy 5 Betterlife Technology. The Betterlife Technology nodes are computer terminals which can be found all over the area destroying one will give you credit. After you complete Stage 2 you will need to kill the Betterlife Security Chief in the center of the Betterlife area and collect his formula. Return to the Hutt and turn in your quests, accepting the next one in the process. Imperial Warehouse Destroy the 10 Imperial Lab Equipment Rather easy quest, you'll find the equipment around where it shows the mission objective on the map. They are small terminals and they glow blue. You can't miss them. Also you can destroy the cryo-chamber looking things in the large room. The bonus quest here is easy too, all you have to do is kill 20 Imperials for it. Once you're done this quest you will want to head on over to the next one in line which I've found to normally be your class quest. Do this now before moving on to Genocide. Genocide Speak to Ganuk Talk to Ganuk and turn in your quest and accept the next one that he has called 'Chemical Agent'. Chemical Agent Install the scanner into the mainframe A really easy quest, all that is required is for you to kill your way far west and, well, complete the mission objective! Kill all of the Imperials you see on the way there so you can complete the kill 15 Imperials Bonus Objective. After you do both of these quests and access the terminal you'll get a new quest called 'Extermination' Extermination Infiltrate the Pharmalux Waste Processing Your two quests once inside will be to pretty much kill everything in sight. Kill everything in sight making sure you follow the quest objectives as you go. After you finish the quest leave this area and return to that big fatty hutt in the Lower Industrial Sector. After you've turned in that quest it is time for us to be leaving the Lower Industrial Sector. At this point in time usually there is a class quest for you to complete and you probably dinged throughout the Lower Industrial Sector so you'll want to train as well. Before moving on to Shadow Town, which is the final area of Nar Shaddaa be sure to do your class quest and have it updated enough so the next part is part of Shadow Town. Once you're in Shadow Town you will want to do the quest 'Those Left Behind'. Nar Shaddaa Leveling Guide - Shadow Town Those Left Behind Talk to Zan Loren Head over to where Zan Loren is at marked on the map and talk to him. Turn in the quest you have for him and accept the next one that he gives you called 'Access'. Also in the same room as Zan Loren you'll notice a terminal that has a quest available at it as well, it's a Heroic +2 quest though so ignore it if you don't think you got what it takes to do it. Access Retrieve the 3 Security Codes For this quest as well as the Bonus Quest you will need to kill the inhabitants of Shadow Town. For the Security Codes you will need to kill the Wardens. Depending on what prefix the warden has determines what security key he drops. For example the Security Warden drops the Security Access Code and the Subsystem Warden drops the Subsystem Code. The Chief Warden drops the other code. Once you have all three codes return to Zan Loren. Turn in 'Access' and accept 'A Tough Sell'. A Tough Sell Speak with Kesler For this quest you need to go far to the south in Shadow Town and speak with Kesler down there. After speaking with Kesler down here to update your quest head west. A Tough Sell Recover the Modified Cred Stick Kill all of the Imperials in the area down here on your way to Access. One will be sure to drop the Cred stick you need and also you'll complete the Bonus Quest by a longshot. Access Use the Security Console Another rather straight forward quest. All you have to do is use the Security Console and you're done the quest. However there will be another quest you will acquire right after turning this one in. This is also a great time to collect the Nar Shaddaa Strength Datacron! Captive Search for Ako Domi This quest is really easy, and really straight forward. There is no reason to waste your time making you read a guide for it. Just do it and the bonus before returning to Kesler and turning in. Now is the perfect time to do your class quest before returning to the SIS base and turning in your quests. After you've finished your class quest you will want to return to the SIS base and turn in the other two quests you have to turn in. After doing that you will be done all of the quests on Nar Shaddaa (excluding the Bonus Series of course). All that's left is your Class Quest, whatever is left of it that is. So, do your Class Quest and then it's off to Tatooine! Tatooine is by far my favorite planet in Star Wars just because I absolutely love the Jawa race and of course sand. Deserts have always interested me. But I am sure my interests are the last thing you care about here. As for leveling on Tatooine the first and most important thing you need to know is at level 25 you will want to immediately purchase the Speeder Training (costs 40k at your class trainer) and a speeder (costs 8k from an NPC next to the Taxi Master). If you don't get these or don't have the money you're going to be punching yourself in the face because of all the running you'll be forced to do. From here on out the speeder is pretty much a requirement for every single planet if you ask me. Without it you'll be running for hours on end and that's just no fun. Anyway, let's get started with the leveling since that's what we're here for. At the entrance of the spaceport you will want to accept the quest from N0-HX. Just outside the spaceport also accept the quest from Sheriff Encot, 'Smuggler's Route'. Refresh all of your quests in Anchorhead before you leave town (meaning turn in the ones you have and accept the new ones). Also be sure to grab the two quests from inside the cantina 'The Hunted' and 'Astromenace'. There is a third in here but it is a Heroic quest which you may or may not be able to do. Anyway, let's get started. The first quest you will be doing is called 'The Hunted' The Hunted Recover Intel from Assassins This quest is easy. All you need to do is use a Public Holoterminal on the outskirts of Anchorhead Market to summon some Assassins. Kill them and then loot the Intel. After you gather the Intel there is another part to this quest, we'll get to that in a bit. Astromenance Recover Remote Device Another easy quest, just kill the Worn-out Astromech Droids until you get the Remote Device. Once you get the Remote Device this quest will update, giving you another part. We'll get to that in a bit, first let's do The Hunted (Part 2)! The Hunted Defeat the Assassin Ultracommando Head on over to the Anchorhead Western Warehouse and enter. Once inside your quest will update and you will be required to kill the Assassin Ultracommando! Also once you kill the first mob inside this building you'll get the bonus quest to kill 15 of the Assassin's forces. Do the bonus and kill the Ultracommando before heading back east to the Astromenace objective. Astromenace Talk the Astromech's Controller Head up north of Anchorhead, talk to the little Jawa guy and that's all, you're done! Timely Arrival Speak to Representative Fauler This is an easy quest. Head on down inside the SIS Safehouse, defend that coward guy and then just follow the dialogue until you get the updated quest. Smuggler's Routes Go the Anchorhead Eastern Warehouse Easy quest, just kill the crap in here and you'll get everything you need to complete it in no time. There should be a class quest in Anchorhead for you to do. Do this quest before turning anything in. After you've finished all of the quests in Anchorhead turn them all in and gather up any new ones that you find. Once you've turned in all of the quests you've completed and picked up all of the new ones it's time to get started again! Smuggler's Route Travel to Hanger 21 Hangar 21 is inside the spaceport so head on in there to update your quest. Once you enter Hangar 21 you'll get an udpated version of your quest to kill Twin Suns Slavemaster and Twin Suns Kidnappers. Also as you start killing inside the hangar you'll get a bonus quest to kill 15 Black Sun forces. Both of these are extremely straight forward so do them and leave. Once outside turn in your quest to Sheriff Encot and take the speeder path south to Dreviad Outpost. Before leaving Anchorhead this is a perfect time to get the Republic Cunning Datacron! Tatooine Leveling Guide - Dreviad Outpost Once you arrive in Dreviad Outpost grab the quest from the Jawa in the area before leaving town. It's called 'Shock Treatment'. There is another quest in town but it is a Flashpoint quest so you'll just want to ignore it for now. Once you're done in town here head just north to the Abandoned Czerka Facility. Timely Arrival Recover the Czerka Records This is an extremely straight forward quest. Just go inside, kill at least 10 mobs for the bonus quest, grab the records and you're all done. After you complete Timely Arrival head west to where it shows 'Unstable Defense Droids' on your map. This is where we'll be doing 'Shock Treatment' Shock Treatment Reset 4 Unstable Defense Droids For this quest you need to use Veek's Modified Ion Gun on the Unstable Defense Droids to try and reset them. It has a chance of backfiring and damaging you but when it is successful you will get quest credit (of course). To use this Ion Gun you need to open up your inventory, go to the Mission Items tab and use it from there or put it on a hotbar. Once you're done both Shock Treatment and Timely Arrival you will want to do your Class Quest. Also on your way north to the class quest you will discover your very first [AREA] Quest. An [AREA] quest is a quest which you unlock/acquire from entering a certain area. Much like how you'd get a bonus quest for killing a mob. Usually these quests are far and few between but they act the same way as a Bonus Quest, usually 3 stages and the final stage will have you turn in something at a terminal for a large reward. You will get The [AREA] Geonosian Counterattack quest around the coordinates 625, -2412. That is straight north of the I and A in DrevIAd Outpost. [AREA] Geonosian Counterattack Defeat 10 Geonosian Forces - Stage 1. Self Explanatory on how to do this. Stage 2 - Destroy 5 Geonosian Weapon Caches. Look for the glowing blue crates they can be found around the main building here. Final Stage - Defeat the Hive Commander and collect the Attack Plans. After you've finished this [AREA] quest now it's time to do your class quest! Whatever this quest has you doing right now do it so you can be ready for the second half when we go down south. After you finish up your class quest head back to Dreviad Outpost and turn in what you have. After you've turned in your two quests here fly back to Anchorhead and turn in your quest(s) there as well. Once you're done in Anchorhead fly back out to Dreviad Outpost. First quest on our list to do is 'Last One Out' Last One Out Speak to Grommik Kurthson Easy quest. Speak with Grommik then follow the quest objective once you get attacked. You'll have to fight a bunch of droids but it's straight forward where you need to go. After you escape run around the desert to the three locations on your map marked for the second part of this quest. After you've collected all three sets of the files you'll need to speak with Fauler again, whom is in a different place this time. Be sure to check your map before wasting time running to Anchorhead, fauler is west of Dreviad Outpost. On your way to Fauler's location you will come across two quests just southwest of Dreviad Outpost around the coordinates 345, -1451. One is a Heroic +4 quest, which I recommend ignoring unless you feel like finding a group and the second is called 'Goodwill' which is the next quest we will be working on. Goodwill Place 3 Perimeter Sensors This is a very straight forward quest, kill the Sandpeople around the little encampment for the bonus quest and also place the Perimeter Sensors on the little glowing rocks. You'll be done in a matter of minutes. Once you do complete it turn in Goodwill and then continue northwest towards where 'Last One Out' gets turned in. Tatooine Leveling Guide - Outpost Salara As you're traveling up the path towards where this gets turned in you will run into Outpost Salara. The coordinates for this Outpost are. You honestly can't miss it either way though. Once you're here grab the Taxi Path and the Quick Travel Terminal as well as the 'Target Practice' quest from Constable Surall. Once you've done that continue north to Raith Bannik who will give you the quest 'Penalty for Theft'. After you get that quest speak to Fauler and refresh your quest with him. You should now have 'Target Practice', 'Penalty for Theft', and 'Field Trip'. Now let's get started! The first quest we will be doing is. Target Practice Collect 5 Sand People Sniper Rifles Really easy quest, just run along the cliff edge killing the Sand People Sharpshooters for 5 Sniper Rifles. To get enough credit for the bonus quest to kill 15 of them go a little more inland and take out the packs of Sand People. Field Trip Take all 3 readings Another rather simple quest, all you need to do is head to each of the locations on the map and use the Field Scanner in your Mission Items window to get credit. After you scan all three locations you will get an updated quest to investigate the Energy Signature to the south. Head into the cave and kill your way through, completing the kill 24 Czerka Droids bonus as you go, until you reach the computer terminal at the end. Once there smash the terminal to get credit and you're all done. Penalty for Theft Rescue Raith's Loved Ones Easy quest, once you're inside the Twin Suns Mining Outpost just follow the green arrow until you come to where Raith's 'Loved ones' are held. On the outside of the hut that Raith's 'Loved Ones' are in you'll have a series of bonus quests to complete. The first stage is to kill 20 Twin Suns forces. Stage 2 requires you to destroy 4 Twin Sun Mining Carts. You'll have to kill your way up north for this one but it shouldn't be too much of a problem. Also if you have the Heroic +2 Quest that's nearby while killing your way north you'll be completing it's Bonus Quest. After you destroy all 4 of the Twin Sun Mining Carts your Bonus Quest will update and have you disable the Twin Suns' Starfighter. The map will have the exact location, just kill your way over to it and disable it to update your quest for the final stage. For this final part you'll need to take an elevator up to where it shows the final stage on the map. Inside the building up here you'll need to kill and loot 'Eclipse-Maker' Garthrus to complete this Bonus Series. At this point you have a class quest right in the immediate area. Complete it before returning to Salara Outpost and refreshing your quests. After you finish all of your quests the fastest way to get back to town would be to use Quick Travel. After turning in all of your quests in town you will have one new one called 'The Thing Czerka Found'. As you probably could have guessed, this is the one you'll be doing next. Head far west to The Dune Sea and over to Outpost Thorazen once you're there. Once you're at Outpost Thorazen pick up the tools and grab all of the quests. Also activate the Quick Travel Terminal and grab the Taxi Path. Tatooine Leveling Guide - Outpost Thorazen This is pretty much the final quest hub on Tatooine, so if you're tired of this place it should be a yay moment for you (Although we'll have to do the Bonus Series before moving on). Anyway, before we leave Outpost Thorazen make sure you have the following quests, 'The Thing Czerka Found (Updated)', 'Can't Live With 'Em', 'Desert Raid', and 'Pre-emptive Strike'. The first one you will want to do is 'The Thing Czerka Found' The Thing Czerka Found Investigate The Relay Towers For this quest you'll be running around the southeastern end of The Dune Sea inspecting multiple Relay Towers. There is no bonus quest for this mission, just five different Relay Towers that you must scan to complete the quest. After you scan the fifth one your quest will have you go to the Czerka Dig Site to the south. I'll cover that right after doing another quest. Can't Live With 'Em Pour 4 Antidote into Purifiers This really is an extremely straight forward quest. You'll find the Purifiers in the encampment that surrounds the lake where it shows this mission on the map. Once you're done this quest continue south to the Czerka Dig Site. The Thing Czerka Found Investigate the Czerka Digsite Once you enter the Digsite and start killing you'll unlock the extremely long bonus series here that requires you to kill an ungodly amount of mobs. Don't worry though, it's not that bad, plus we could use the XP! Grind your way through the tunnel following the green arrow as you go. After you kill 30 Czerka and complete the first stage of the bonus series you'll unlock Stage 2, obviously. Stage 2 requires you to scan 4 different things in the last big room before the one with the Ancient Machine. There is no point in having me list these things since they are pointed out for you on the minimap and map. Scan all 4 to unlock Stage 3. Stage 3 requires you to kill the Cybernecrotic Director Antayen and collect his badge. Once you're done that you can continue with the main objective. The only real advice I can give is before activating the Ancient Machine, be 100% sure you're ready. Be full health, and have medpacs ready. What's to come is not easy. After you've completed these quests Quick Travel back to Outpost Thorazen and turn in your two quests here. Afterwords it's time to head west for. Desert Raid Release 3 Enslaved Ambassadors Really easy quest, you can see all three of the cages the second you get here. Also the bonus quest only requires you to kill 6 of the Slaver Forces. Can you say easy quests ever? Head north when you're done. Pre-Emptive Strike Defeat 10 Mandalorians I seriously don't need to explain this quest. This is the perfect time to get your class quest out of the way. After you get your class quest out of the way head back to Outpost Thorazen. Any time while you're in The Sand Dunes you can stop and do the two Datacrons here. These Datacrons are the Tatooine Strength Datacron and the Tatooine Blue Matrix Shard Datacron. Turn in all of your quests in Outpost Thorazen and then fly to Outpost Salara to turn in your quest here. After you've turned in your quest at Outpost Salara all that's left is to turn in your class quest. Once you've turned that in you're officially done Tatooine. However I strongly recommend you do the bonus series here as it will get you to the level you should be before heading to Alderaan and it is possibly the easiest bonus series to ever do. Also now that you're completely done all of the Tatooine quests there is a Datacron in Anchorhead that you can get. Check out my Tatooine Cunning Datacron Guide if you did not already get this Datacron earlier. Now that you've finished all of Tatooine it is time for the Tatooine Bonus Series. Every bonus series starts in or around the Spaceport of each planet so visit the Spaceport and grab the only available quest in the area. The NPC that gives you this quest is Galen Besk. Once you have the 'Tatooine: Bonus Series' quest fly south to Dreviad Outpost and from there run northwest to the 'Imperial Forces' marker on the map. Tatooine: Bonus Series Kill 8 Imperial Saboteurs No further explanation needed here. Once you complete the quest you'll want to head northeast to Camp Karnori where it gets turned in. Once you arrive in Camp Karnori accept all of the quests here and get ready to go questing! You should have the following quests before you leave town: 'Malicious Persecution', 'Trial of Ruin', and 'Militia Training'. Since Militia Training is a timed quest we will want to start with that. Militia Training Defeat 18 Sand People To start this quest you will want to use the terminal in town to get the Militia Members with you. Once they're with you head southwest to the mission marker on the map. This quest is rather difficult since they can't die or you have to start over. You can heal them, if you're a healer. If not you will want to taunt the Sand People to keep the Militia soldiers from taking damage. After you complete Militia Training head back to town and turn it in before your timer expires. After you turn it in accept the next one and celebrate since you got the worst quest ever out of the way. With the annoying quest out of the way we can kick back and do the easier ones. Malicious Persecution Open 8 Jawa Cages The Jawa Cages are all over this area, you shouldn't have any trouble with this quest. The bonus quest tied to this one requires you to kill 20 Sand People. Once again, you'll have no problem completing this quest either. Trial of Ruin Defeat 16 Sand People Extremely easy quest. The only other thing you need to do while doing this quest is pick up the additional quest nearby from Rinnas Edu. He can be found in the building underground near the quest objective. He gives the quest 'New Neighbors' New Neighbors Repair 3 Vaporators This is a really easy quest, the Vaporators can be seen from a mile away. They're the really large machine pillar like things. Right when you exit Rinnas' Farmhouse there is one right in front of you, giving you an idea of what you're looking for. After you've completed all three of these quests head southeast to 'Militia's Trial' and start slarting all the Geonosian insects you come across. Slaughter your way to the quest building and refresh your quest when you get there. Miltia's Trial Defeat 10 Geonosian Drones Basic quest, kill 10 for this quest as well as the bonus quest. After you kill the 10 you need for the bonus quest you will get Stage 2 which requires you to destroy 8 Supply Crates. They can most commonly be found in the central area of this outpost. After destroying 8 of the supply crates you'll get stage 3 which requires you to kill 5 Geonosian Drone Commanders. They're the silver Geonosian bugs, or Strong ones, whichever you want to call them. After you complete Stage 3 you'll unlock the final stage of this quest. For the final stage you need to collect the Defense Data from War Marshal Polarin. After you complete this quest you'll want to head south to where it shows the new Militia's Trial quest. Here you'll find a whole new town with multiple quests for you. Grab all of the quests here and turn in the one you have before flying back north to Camp Karnori and turning in your quests. There is a single new quest here which sends you back to the Geonosian Compound we were just. (Yes I did it this way on purpose) The Geonosian Offensive Steal 3 Explosives For this quest you'll have to kill more bugs (They're so squishy and fun to kill!) and also steal 3 crates of explosives. The explosives can be found around the same area you had to destroy the supply crates earlier. After you collect 3 explosives your quest will update and you'll need to destroy 3 different things around the camp. All of them are marked on your map. The only bit of advice you'll need is you have to click the Satchel of Militia Explosives from out of your Mission Items window or put it on your hotbar. Once you finish this part of the quest you're all done! Return to Camp Karnori and turn in your quest. From Camp Karnori now you'll want to fly back south to Outpost Largona. The first quest you will want to do here is called 'The Water Pirates' The Water Pirates Collect 4 Stolen Waters The Stolen Water that you need to collect is very easy to find, just keep an eye out for the glowing blue crates all around this area. The bonus quest for here has you kill 20 of the Twin Sun forces in the area. Very easy to do as you collect the water. Quality Insurance Slice 4 different Comm Relays All you have to do for this quest is run around to each of the Comm Relays and 'use' them. The bonus quest has you kill the Sand People which you will find in abundance around these Comm Relays. After you've Sliced all 4 Comm Relays return to Outpost Largona and turn in your quests. Accept the new quests here and then it's time to head back south! Before leaving town be sure to have the following quests: 'Buried Treasure', 'Show of Force', and technically 'Missing Assistants' is its own quest. Let's get started with. Show of Force Plant the Challenge Totem For this quest you have to plant the Challenge Totem and kill the Sand People that come out to attack you. It's really that easy. Bonus: Kill 18 Sand People Missing Assistants Retrieve the First, Second and Third Memory On your way down to the Missing Assistants quest you can take a small detour and grab the Tatooine Willpower Datacron if you wish. As you go just past the Willpower Datacron and start killing the Sand People you will start one of the longest bonus series on the planet. I'll break it down into multiple parts to make it easier to understand. While you're doing these bonus stages you will want to do the actual quests (Funny to hear it that way, huh?).On your way down south to the 'Research Results' you will pretty much be able to complete all of these. Stage 1 - Kill 25 Sand People Stage 2 - Destroy 6 Sand People War Totems Stage 3 - Defeat 8 Sand People Chieftans Stage 4 - Destroy the Herald's Totem and then defeat and search the Herald of Bloodgouge After you've finished all of your quests down here Quick Travel back to town and turn them all in. That's it for the Tatooine Bonus Series! Head back to Galen Besk and turn in your final quest before departing Tatooine for good. Alderaan will be the next planet in line after Tatooine. It's grass and snow covered hills should be a refreshing change from the deserts of Tatooine. But we're not here to look at the pretty landscapes, we're here to quest and quest we will! So let's get down to it! Once you step onto Alderaan grab the very first quest you see which will be 'Scorched Planet' Scorched Planet Defuse 4 Baradium Explosives Bonus: Defeat 15 Thul forces For this quest you'll want to head north of the Spaceport and over to where the mission marker is on the map. You'll find the bombs all around this area that you need to defuse, once you find one simply right click the little panel on it to defuse it. After you complete the Scorched Planet quest you'll want to go to Organa Castle to the northeast. Here you'll want to refresh your class quest as well as turn in Scorched Planet. Turning in Scorched Planet will lead to another quest called 'Raise the Flag'. Raise the Flag is done to the south of House Organa. You'll see the mission objectives on the map, you can't miss 'em. Raise the Flag Repel Attacks at Spear Cresh, Spear Osk and Spear Trill (10 at each) The three sets of invaders that you need to repel are all marked on your map. You'll need to kill 10 at each area before you complete the quest. It's as easy as can be since it is just a grind quest. Once you finish Raise the Flag return to House Organa and refresh your quests. If you're just starting out with my guides, when I say 'refresh your quests' I mean turn in the ones you have that need to be turned in and accept and new ones that you see. After refreshing your quests you should have a quest called 'Paladins'. Paladins is an extremely difficult quest when it comes down to it as you're required to kill an elite and two adds. I strongly recommend trying to find help for this quest unless you're far above the level you should be for Alderaan (at least level 29 right now). Certain classes will be able to pull off the Paladins quest without much difficulty, my Shadow couldn't do it at all right away but my Commando did it like it was nothing. On your way down to the Paladins quest you will come across Aza Gundo who has a quest available for you. The quest he has for you is called 'Frozen Assets'. It's done in the same area as Paladins and you have to kill elites for it as well. Let's get started. Frozen Assets Collect 5 Thul CryoBan Rifles For this quest you need to kill Thul Cryo-Troopers for 5 CryoBan Rifles. They're elite mobs so make sure you're full health and ready before attacking one. Also bringing and using Medpacs is a good strategy for taking down these guys. Be careful that you don't get adds and you should be good. As you could have guessed this quest has a bonus series, a rather long one at that. I'll go over each step below. Stage 1 - Defeat 15 Thul Forces Stage 2 - Collect 20 Thul Cryo Cells (They can be found all around the camp, just look for the glowing blue boxes). There are usually 3 or 4 per box. Stage 3 - Plant the Cryo Cells in a Drop Ship. The Drop Ship is marked on your map, head over to it and throw the cells in to update your Bonus Quest. Final Stage - Defeat and search the Thul Cryo Dragoon. He spawns after you destroy the ship. Kill him and loot him. After you complete the final stage all that's left is taking the Cryo Apparatus to the Disposal Pile. Paladins Go to Wolf Baron's Coordinates Wolf Baron is a level 28 elite and comes with two adds. Taking him down won't be easy but it is possible. I recommend popping your 20minute cooldown that heals you and your companion as early as possible in this fight. It will help you tons in taking down the Baron. After the Baron is dead your quest will update with another task. Defeat 3 Sith War Apprentices You can find the Sith War Apprentices all around this area, pretty much in the same general area you found the Cryo-Troopers, just a tad more west. Be careful as they're all elite and you need to kill 3 of them. Try not to get any adds and you'll be A-ok. Once you complete this quest return to where Aza Gundo is and turn in both quests here. After you've done that head back north to House Organa and turn in your quest. On your way back down south stop at Sergeant Liagri and accept 'Coastal Safeguards'. You should have the Coastal Safeguards quest now as well as your class quest. With both in hand head south to the Coastal Safeguard mission marker. Coastal Safeguards Repair 3 Coastal Sensor Arrays You can tell this is a 'transitional' quest since it has you repair 1 array on The Apalis Coast and the next two at the Alsakan Lowlands. After repairing the first follow the quest east to the other two Arrays, repairing each as you go. When you finish the quest you'll get another objective to Fire the Flare Gun from the Broken Bridge even further east. You can find the Flare Gun under your Mission Items tab in your inventory. After you complete this quest you will have to turn it in at a town to the northeast. This town is called Wardpost Duvaal. Alderaan Leveling Guide - Wardpost Duvaal This is the second town you will come across on Alderaan and by golly it has a lot of quests available. Turn in the quests you have and accept all of the quests available here. You should have two quests plus your class quest available to you now. The quests you should have are, 'Infestation', 'Joining the Battle' and your class quest. Now let's quit wasting time and get started! Joining the Battle Weaken and sedate a Joiner Guardian For this quest you need to head east over to the House Teral Grounds and use the Kilik Tranquilizer in your Mission Items tab of your Inventory on a Joiner Guardian. Before being able to use the Kilik Tranquizier though you will first need to weaken the Guardian. Bring his HP down to about 50%, that should be enough to Tranquilize him. If your Companion keeps killing the Joiner Guardian before you can Sedate him put him on passive. Despite the second half of this quest being timed, you have plenty of time to do your other quests before having to return to town with the Joiner Guardian. Infestation Recover the Insecticide Mines The location of the Insecticide Mines that you need to collect is marked on the map so you shouldn't have any trouble finding it. At the marker just use grab the mines off the body and the quest will update. The second half of this quest requires you to place mines on the Kilik Hives around where you got the mines, do this and you're all done. The bonus quest here has you kill 25 Kiliks, it's extremely easy to do. Now is the perfect time to do that pesky class quest of yours. It should be in the general area around the Infestation and Joining the Battle quests, if not go out of your way a bit to get it done. After you complete your class quest return to town and turn in your quests. Don't forget to turn in your class quest as well, you might have to fly back to House Organa to turn in your class quest depending on your class. After you turn it in return to Wardpost Duvaal and get ready to start questing again. You should have the following quests before continuing. 'From the Brink', 'Ulgo's Secret' and of course your class quest. The first quest we will want to do is 'From the Brink'. From The Brink Smash 5 Kilik Egg Clusters and Defeat 20 Kilik forces The quest is rather self explanatory, just a kill and smash and grab quest. After you complete the quest head northeast to Ulgo's Secret. Ulgo's Secret Infiltrate the Ulgo Pain Factory Once inside the Ulgo Pain Factory your quest will update, telling you to find the Control room (far up north) and also giving you a bonus quest to kill 18 of the Ulgo Forces. Once you're done this quest return to Wardpost Duvaal and turn in your quests. The only quest you will have left currently is the class quest which takes you up northeast into the Juran Mountains. On your way up into the Juran Mountains you will come across Maelrich Alde, an old lady whom is at the border of The Juran Mountains and The Alsakan Lowlands around 1378, 1252. Talk to her and accept the quest 'A Historic Endeavor'. A Historic Endeavor Obtain 6 Access Codes Northeast of where you get this quest you will see the mission marker and, obviously where you need to go to complete it. Head up here and start slaughtering the Rist Satellite Technicians for the Access Codes. Also kill any other Rist NPCs that you see for the bonus quest, which requires you to kill 20 of them. After you get all 6 Access Codes you will have to Slice the Rist Satellite Relay at the top of the mountain which the Rist are so poorly guarding. Once you're done A Historic Endeavor return to Maelrich and turn it in. She will have another quest for you so accept that and head north to the markers on your map. Blinding the Rist Disable the Primary and Auxiliary Overload inhibitors Both of these Overload Inhibitors are marked on your map so find them and disable them. After you do that your quest will update giving you something else to disable. Do that and your quest will be ready to be turned in up north. While you're disable the objectives be sure to kill 15 of the Rist's forces for the bonus quest. The turn in for this quest leads you far northwest to Wardpost Landra where you will want to. Turn in this quest obviously but also collect all of the new ones! While you're here don't forget to grab the Taxi Path as well as the Quick Travel thing. Before leaving town you should have the following quests, 'The Servant Girl' and 'Fire in the Landing Zone' also of course your class quest. The Servant Girl Infiltrate the Rist House Bunker Bonus: Defeat 20 Rist Forces and Free 4 Captured Organa Soldiers Rather easy quest, just plow through the Rist House Bunker killing everything as you go. Be sure to stop when you see the large force field jail cells and let out the captured prisoners for the bonus. Fire in the Landing Zone Plant 3 Air Strike Beacons For this quest you will need to go to each of the three markers on your map and use the Air Strike Triangulation Beacons from the Mission Items tab in your inventory. The main thing that will take awhile to do here is the bonus series. Alderaan Leveling Guide - Wardpost Hurne Once you arrive at Wardpost Hurne turn in the quest you have and accept all of the new quests here. Also grab the Taxi Path and activate the Quick Travel Terminal. Before leaving town you should have the following quests 'Tower Defense', 'Sudden Death', 'Sith Among the Ruins' and of course your class quest. If you have all of these quests then it's time to get started! Tower Defense Destroy the Thul Intel Mainframe and Backup Server Sabotage the Weather Tower Reactor The main quest of Tower Defense is as straight forward as it gets. Each objective is marked on the map so there is no extra explanation needed. However, I am going to give a bit of details on the bonus quest. As always, let me break it down into stages. Stage 1 - Defeat 30 Thul Forces Stage 2 - Destroy 5 Thul Ammunition Caches (They're big and glowing blue, you can't miss them) Final Stage - Destroy the Thul Command Station (You have to go south for this one, check your map for where it is) If you want on your way down to the Camp Dorn Thranta you can turn in these two quests in at town. It doesn't matter if you do it now or later, unless you're close to leveling then doing it now would be better since leveling will make everything go faster. Sudden Death Release a Camp Dorn, Esk and Grek Thranta No guide needed for this quest, the Thrantas you need to release are all marked on the map. The bonus quest requires you to defeat 20 Ulgo Strike Forces. At each Thranta camp kill a few packs of mobs and you'll be done by the end. Now is the perfect time to grab the Alderaan Presence Datacron! Sith Among the Ruins Defeat 4 Sith Commanders Bonus: Defeat 2 Sith Ritualists This quest I am going to call optional since it has you killing elite mobs for the entire quest. A lot of classes will not be able to complete this quest and the upside to that is this quest doesn't lead to anything special so you don't even have to do it if you don't want to. However, as you could imagine it does give good XP and the bonus for it does too so if you are able to do it do it. Before returning to town get this quest out of the way. Once you finish your class quest and you've completed all other quests return to town and turn them all in. For your class quest depending on your class you may have to fly back to House Organa or some other outpost to turn it in. Grab whatever new quests are available and then it's time to get back to work! You should have the following quests 'Sudden Death', 'Bomb on Board' and your updated class quest (which is to use your Ship's Holoterminal--We'll get to it later, just making sure you have it!). Bomb on Board Retrieve 12 Ulgo Bomb Defusal Codes Another easy grind quest. You need to kill the technicians for this quest which are scattered throughout the entire area. The bonus mission here requires you to kill 20 Ulgo Forces, which you will get done usually before collecting all 12 of the bomb codes. Sudden Death Speak to Katei Panteer This is simply just a 'turn-in' quest, you'll want to turn this quest in and Bomb on Board at the same time at Panteer Refuge. Alderaan Leveling Guide - Panteer Refuge Panteer Refuge is the final town of Alderaan, finally, as most people will be happy to hear. There are a few quests inside the cave here that you'll want to pick up as you turn in Sudden Death, they're all for the same area to the west which is the final questing hub (yay!!). Before you depart from town you will want to make sure you have the following quests: 'The Coming Storm' and 'Usurper'. Once you have them head west to the Panteer Castle Grounds The Coming Storm Defeat 4 Ulgo Commanders As it says above, you need to defeat 4 Ulgo Commanders for this quest. There is a bonus quest tied to this quest too but all it requires you to do is kill 30 Ulgo Forces. This quest is almost the easiest quest ever. Now is the perfect time to grab the Alderaan Willpower Datacron! Usurper Enter the Throne Room This is the final quest of Alderaan and there is no real guide that I can give you for it. Once you enter the throne room it's fairly straight forward from there. After you complete this quest return to Panteer Refuge and turn in your quest. We're finally done Alderaan and it's now time to move on. The bonus series for Alderaan doesn't start till the late 30s and by that time, let's face it, who the frig wants to come back? The next planet on our list is Balmorra. Which let me get this out here now, I literally can't stand this planet and you probably won't like it that much either. It's absolute hell because it's a multi-layered planet (meaning there are massive giant cliffs which you have to navigate and if you accidentally run towards a quest and realize it's up on a cliff you have to run allll the way back, find an elevator and head allll the way back.) Off to Balmorra! Ahh, the Imperial planet of Balmorra here we are at last. If you have already read my Alderaan Leveling Guide then you will very well know how much I hate this planet. If not, then let me give you a very short run down on why you're going to hate this planet too. This planet is 'layered' in the sense that there is an upper and lower layer. That means if you have a quest on the upper layer and you're on the lower one but it's right next to you, you probably have to run for 5 minutes in the opposite direction before you can get to your objective. The second and main reason I hate this planet is because everything is so clustered together. You can't run anymore than 10 seconds without getting demounted by a pack of mobs. It gets extremely frustrating after awhile. The good news is this planet goes by pretty fast and is quite grindy in the sense that almost all of the quests here just have you killing mobs. Some may hate that about Balmorra but I personally love it. Anyway, enough with the delays, let's get started! Upon arriving on Balmorra the first quest you will want to grab is 'From the Wreckage' from Lieutenant Hollis.Once you have that quest take the shuttle down to Bugtown and pick up 'Food Chain' from Sergeant Mannes a little bit to the north of where you arrive. After you've grabbed 'Food Chain' head a bit north to the large building and go inside. In here you'll want to update your Class quest and also your 'From the Wreckage' quest. Now you're good to get killing, let's get started with. Food Chain Defeat 6 Colicoid Patriarchs and 3 Colicoid Stingers Very easy quest, you can find the Colicoid you need to kill all over the Bugtown area. There is a long bonus series tied to this quest that is worth doing especially since the mobs on Balmorra will usually be above your level when you start. Stage 1 requires you to kill 20 Colicoid in the area (easy), Stage 2 requires you to destroy 4 Eggs (They glow blue and they're by the fart geysers, you can't miss them). When you destroy an egg a Patriarch comes out and attacks you, be warned. Stage 3 requires you to destroy 2 Colicoid Nests, each of them are marked on the map. Stage 4 is the final stage and it requires you to defeat the Colicoid Queen. She can be found to the west in the Colicoid Queen's Nest. When you kill her it is a perfect time to grab the Balmorra Endurance Datacron. Note: There are two Datacrons in the Bugtown area, you can get them whenever you want if you even want to. These Datacrons are the Balmorra Aim Datacron and Balmorra Endurance Datacron. After you complete the Food Chain quest and the Insecticide bonus quest head back to the town and turn them in. Surprisingly that's all there is for Bugtown, so grab those Datacrons if you want and then when you're done you will want to fly to Upper Markaran Outpost, (It's the only Flightpath you have). Once you arrive turn in the one quest you have and grab everything else in town. (Not every class has a quest to turn in here, if you don't then continue reading). First quest on our list of things to do is. Republic Balmorra Leveling Guide - Upper Markaran Outpost From the Wreckage Locate Agent Jago The exact location of where you need to go to locate Agent Jago is marked clearly on your map, just head southeast over to that location. Once you arrive use the Black Box to update your quest and then head west to the new mission marker on your map. Over here you will need to collect Intel from the ground and also kill 10 Imperial Forces for the bonus quest. After you finish this quest return to Upper Markaran Outpost and use the Holoterminal to turn in your quest and get the updated version. Another quest will appear after using the Holoterminal, pick that up and get ready to go back out hunting. We'll be starting with the following. Grounded Destroy the Northeastern,Southwestern, Southeastern Anti-aircraft Guns Recover 6 Republic Databanks (Also drop from the mobs) The Republic Databanks can be found all over this area, just look for the little boxes that are glowing blue that look like Ammo Crates. As for the Anti-aircraft Guns it doesn't matter what order you destroy them in and I am sure you'll get plenty of time to destroy them as you do the extremely long Bonus Series down here. Since the bonus quest is probably the only thing that needs any explanation now, let's take a look at it. Stage 1 - Defeat 20 Imperials Stage 2 - Destroy 4 Supply Shipments (These are crates all around the area, look for the small blinking blue panel attached to it, click it to destroy the shipment) Stage 3 - Destroy Imperial Turrets (Found most commonly at the entrance to something or at the AA guns) Final Stage - Divert the Imperial Supply Convoy, Kill and loot the Imperial Quartermaster A Native Speaker Find Iain Sarkus This is the most annoying quest in this area as it has you running all over the place once you find Iain Sarkus. The location of where to find him is marked on your map, that's the easy part. Once you find him you will need to do 5 different things, first is Shut down the Imperial Communications Grid, the second is Sabotage the Sonic Transmitters, third is Reprogram an Okara Droid Shipment and the final task is Signal for Extraction. If I went through and explained each thing in detail I'd waste your time by having you read it. Each objective is marked on the map, follow that for guidance. After you finish all three of these quests return to Upper Markaran Outpost and turn them in. Accept the two new quests in town and get ready to go back out questing again! You should have the following quests with you now, 'Recovery Plan', 'Clearing A Path' and your class quest which is the first thing you'll want to get out of the way (Unless the other two quests are closer to you, then do them and then the class quest. It doesn't really matter what order you choose as long as you get them all done before continuing on. Get this out of the way now before doing the next two quests. Recovery Plan Investigate the Imperial Shipwrecks For this quest you are required to recover each of the three downed Imperial Ship's Transponders (They drop from the Imperials) and also complete the bonus quest which requires you to kill 25 Imperial Forces. Easy as can be. Clearing A Path Confront Admiral Riserre This is another easy straight forward quest. On your way to Admiral Riserre you'll want to complete the bonus quest which requires you to kill 25 Imperial Forces. You'll finish by the time you get to him, once you reach him kill him and his adds and you're done. - Choose Darkside during this Cutscene to get the same later quest that I have; or stray from my guide for a single quest. After you've completed your Class Quest as well as Recovery Plan and Clearing A Path you will want to go to the new outpost where all of these quests point you to, Lower Markaran Outpost. Grab the Taxi Path here as well as the Quick Travel Terminal thingy. After you do that you will have two quests available to you, 'Necessary Detour: Republic Rescue' and 'Inside Help'. We're going to start with Inside Help since it is much closer. Inside Help Lots of stuff This is probably the longest quest on Balmorra. Not only does the quest itself have multiple stages but there is a bonus quest for it with multiple stages too. The very first part requires you to Infect the Relay Droids just northeast of the Okara Droid Factory. This is the only-semi confusing part because you have to use an item out of your inventory to Infect the Droids. The Item is called 'Transmitter'. After you infect 4 Droids you will need to use the Holoterminal inside the Okara Droid Factory. The rest of the objectives are laid out for you with the map and minimap pin pointing the exact locations. This is a great time to get the Balmorra Cunning Datacron! Quick Travel out after this quest and turn it in to Natho before heading all the way southwest to the next quest. Necessary Detour: Republic Rescue Disable the Command Dispatch Console Extremely easy quest, the location of the console is marked obviously on your map, you can't miss it. The bonus quest tied to this quest has you kill 12 Imperial Forces in the area. After you complete this quest and the bonus interact with the Holoterminal in the Imperial Camp. At this point you have to turn the quest in back in Bugtown. From here you'll want to travel north around to Lower Makaran Outpost, turn in your quest at the dropbox and then fly to Bugtown. In Bugtown you'll want to turn this quest in before flying back to Lower Markaran Outpost. From Lower Markaran Outpost you will want to head southeast into Gorinth Canyon and follow the green arrow for 'Shield Shattering' which will lead you to the Troida Military Workshop which is your next quest hub. Turn in the quests you have for here and accept everything in sight. Also grab the Quick Travel Terminal. Balmorra Leveling Guide - Gorinth Outpost In the southern end of the Troida Military Workshop area there will be an elevator that takes you up a level to Gorinth Outpost. You'll want to go here so you can grab the Quick Travel terminal as well as the Taxi Path. In addition to those two things there is an additional quest up here for you to grab. We now have a ton of markers on out map to the north, but before going anywhere make sure you have all of the following quests: 'Shield Shattering', 'Hazardous Recovery', 'Fertilizer: Raze the Fields' (Darkside Choice) and your Class Quest. The quest we will be starting with is. Shield Shattering Siphon the Western, Central & Eastern Power Generators This is an easy quest, each of the three Generators you need to Siphon from are marked clearly on your map. You can't miss them. The bonus quest tied to this one requires you to kill Imperial Forces which you'll find all over this area. After you Siphon all 3 Power Generators you will have to use the Power Junction Console to complete the quest. It's clearly marked on your map. After you turn in this quest at the Power Junction Console you'll get a new one called 'Liberating Sobrik'. Hazardous Recovery Recover Wreck Alpha, Beta & Gamma's Data Much like Shield Shattering this quest is extremely straight forward and extremely easy. The locations are all marked clearly on your map, there should be no confusion on where anything else. Near where you need to go to recover Wreck's Data you will see an NPC named Agent Protarius who has a quest for you. It's a Heroic +2 so I personally just skip it, but I figured it was worth mentioning none the less. Liberating Sobrik Go To Hangar 61 This is one of those really long quests will multiple steps and a bonus quest with multiple steps as well. The main quest is easy, it's a simple talk to an NPC, fight him and then return to town. But the bonus is a bit more tricky. Stage 1 you need to defeat Imperial Forces (easy), 2 Reprogram the Cantina Sound System (Location on map), 3 Destroy Public Security Cameras (Look up at the top of the walls) and finally eliminate City Commander Tyrus and loot the codes he has. You'll want to get this quest out of the way now before returning to town. Once you're done all of these quests Quick Travel back to town (It's the fastest way) and turn them all in. Pick up any new quests you see before heading back up to Gorinth Outpost (Remember the elevator?). Grab the only quest up here and get ready to go killing again, but first make sure you have the following quests: 'Fertilizer: Raze the Fields', 'Proper Identification' and your Class Quest. The Fertilizer quest will change depending on if you choose Light or Dark during the conversation, I chose dark but if you want to choose light alternate from the guide for a little bit. The first quest we will be doing is the Fertilizer one. Fertilizer: Raze the Fields Access the Irigation System Very easy quest, Access the Irigation System to start the real task then use the 3 glowing blue computers in the area to finish your quest. If I remember correctly Light has to do pretty much the same exact thing, just they're saving the plants instead of killing them. On your way over to the Proper Identification quest you will come across Ari Skyff who has the quest, 'Lost Love'. We'll get to this after Proper Identification. Proper Identification Obtain an Access Key A really easy quest, much like the Fertilizer one before it. All you need to do is kill the Imperials in the area until you recieve an Access Key. The bonus mission here has you kill the Imperials too, so it's a twofer! Lost Love Recover 5 Republic Weapons, 6 Medical Supplies and a Piece of the Corvani The location of where you need to do this quest is clearly marked on your map. Kill everything in the area and grab the Piece of Corvani. As you're collecting all of the items you need you'll also do the bonus quest here which requires you to kill 15 Imperial Forces. Get this out of the way now. Some classes (Such as Trooper) should do it twice, in the sense that keep doing this quest until you no longer have objectives in the immediate area. After you complete all of these quests you will want to return to Ari Skyff and turn in your quest, he has no updates so head back to town after you do that. Back in town you will want to turn in the quests you have and accept the new one. Another quest will pop up from Alya Selray but it is a Heroic +4 so just ignore it. The only quest you should have now is 'Prison Break' and of course your Class Quest. Head south to 'Prison Break' once you're ready. Prison Break Search for the Doctors After you use the terminal you can enter the Gorinth Brig. In here you've got a lot to do, luckily all of it is pretty straight forward and everything is marked on your map so you shouldn't have any difficulty finding the objectives. Complete the main quest as well as the bonus quests before returning to town. After you finish Prison Break return to town and turn it into Wes Durga. Wes Durga has one new quest for you called 'Interference' which is the very next quest we will be doing. Follow the path up to the green arrow and into the Sundari Flatlands to the northeast. Once in the Sundari Flatlands you'll want to stop at Lower Outpost and grab the quests here, Taxi Path and the Quick Travel Terminal. Make sure you've updated all of your quests and then get ready to go back out killing! (Don't worry, we're almost done with Balmorra). Republic Balmorra Leveling Guide - Lower Outpost Before leaving town you will want to make sure you have the following quests: 'Interference', 'Critical Sabotage' and your Class Quest. We'll start off with 'Interference'. Interference Disable 3 Anti-vehicle Mines and 2 Ground Turrets Extremely easy quest, the objective are glowing blue and the map tells you exactly where you need to go for each of them. There is no bonus mission tied to this one. After you disable everything required for this quest you'll be required to Install the Power Monitor, the location is on your map and this step isn't hard to do at all, I just figured I'd mention it because it leads to another quest, 'Good Intentions'. It doesn't matter if you do Critical Sabotage before this or after, just get them all done. Critical Sabotage Plant a Scrambler at the Southern, Northern and Western Sensors Another really easy quest, one with a really long bonus I might add. For the regular quest all you need to know is the item you need to use to plant the scramblers can be found under the Mission Items tab of your inventory, it is called Comm Scrambler. The final stretch of this dreaded planet, I bet you're just like me right now and you can't wait to get off this rock. Don't worry there isn't that much left and what is left is pretty much just one extremely long grind. I don't feel like explaining anything else at the minute because I hate writing leveling guides so much, you can't even imagine. So let's get started. You can accept the Bonus Series from Gabe Dovaro who is near the flightpath of Bugtown. After accepting the quest fly out to the Lower Markaran Outpost. Once you arrive at the Lower Markaran Outpost you will want to take the elevator down to Gorinth Canyon and head south to Moraine Outpost. Grab the available quests here and turn in the one you have to Wixx. After accepting all of the quests in town you should have the following ones available to you: 'Stage 1 - The Hunt for Lord Tharsis (Bonus)', 'Clearing the Roads', 'Hasty Exit', and 'Hunting the Mandalorians'. We'll be starting with the quest 'Clearing the Roads '. Clearing the Roads Recover 12 Resistance Supplies Easy quest, the Resistance Supplies can be found on the ground, just look for the glowing blue crates. And the bonus quest tied to this one requires you to kill 10 Imperial Forces in the area. Hunting the Mandalorians Repair the Satallites in the area This is an annoying quest and will take some time to understand. What you need to do is kill the Imperials in the area to gather up a 'Circuitry Repair Kit, Communications Repair Kit and a Software Repair Kit'. Once you have those three things in hand you need to go to each of the satellites and try to use them. Only one will work at each of these satellites so try each one until you get one to work. If you right click the little blue control panel on each one it will tell you what's wrong before you go and try to repair it. As for the bonus quest tied to this one you will get the three Holocroms for the first part in a few kills, after you have them in hand process them where it tells you to in order to update your objective. Stage 2 has you killing the Imperials in the same place you did for 'Clearing the Roads' for 5 Imperial Orders. After you get all 5 Imperial Orders use them at the next terminal to update your quest again. Now you'll need to kill Apprentice Loell. Now is where it gets tricky since Apprentice Loell is packed away in a elite area. Not everyone will be able to get to him and even less people will be able to kill him. Since that is the case I am going to skip the rest of this quest, it wouldn't be fair to document something less than half of the people using this guide can do. Hasty Exit Recover Resistance Data Files This is the easiest of the quests, all you have to do is head into Camp Shadow, kill enough Imperials for the bonus quest and then kill Commander Carlon when he attacks you after using the panel. After you finish these quests return to town and turn all of them in. Accept any new quests that are available to you before leaving town and goin' back out to kill! You'll want to make sure you have the following quests before leaving: 'Endangered Passengers'. Yup that's the only one you will want to be sure to have. Endangered Passengers Find the Hidden Force-sensitives Far southwest is where you will want to go for this quest. The quest points you to the exact area you will want to go inside the building, just follow the marker. Once you find the Force-sensitives lead them out of the building and back to Daven Tam. While you're inside be sure to do the bonus mission which requires you to kill Imperial Forces. Back in town you will want to turn in your quest and then talk to Wixx. After you talk to Wixx you'll get a new quest, 'Balmorra: Bonus Series 2' which you need to fly to Lower Sundari Outpost to start. Ignore the two quests in town as they are both Heroic +4 quests. From here you'll want to head northeast our only quest. Balmorra: Bonus Series 2 Scan 5 Resistance-controlled Droids For this quest you will want to use your Balmorran Memory Bank Scanner to scan 5 Resistance-controlled Droids. At the time of scanning they must be alive. If you have a companion that AoEs you can either put him on passive or try and pull the mobs away from the Droids as you attack them. Both will work fine. After you complete the quest you will need to report to Colonel Hunt whom is at Upper Sundari Outpost almost directly east of you. Balmorra Bonus Series - Upper Sundari Outpost Once you arrive at Upper Sundari Outpost turn in your quests and accept all the new ones in the town. Also grab the Quick Travel Terminal and Taxi Flight Path while you're here. You will now have a giant cluster of quests up north of you if you check your map you'll see what I mean. Before we do anything though, make sure you have all of the following quests before you leave town. 'Follow-Up Operations', 'Nowhere to Run', 'The Neutralizer'. Once you are sure you have all those quests it's time to get started. We're going to be starting with the quest 'Nowhere to Run' Nowhere to Run Destroy 3 Barricades We'll only be doing the destroy Barricades part now, there is no reason giving you a detailed explanation of it because you're going to be passing right by the giant blue glowing walls that you need to destroy. After you destroy all 3 Barricades continue northeast to the quest area. Follow-Up Operations Plant 6 Tracking Devices The areas you need to plant these are glowing blue, probably the easiest of all the quests for here. The Neutralizer Disable Neutralizer Generator Alpha, Beta, Gamma and Delta All of these are marked clearly on the map. No extra explanation is needed. The last part has you Sabotage the Neutralizer which is on the largest platform in the area. Nowhere to Run Disable all Imperial AA Guns (each of these are marked clearly on your map) Defeat 4 Imperial Holdout Gunners (They're the guys on the turrets, easy to find) Secure the Drill - Location marked on your map Defend the Ninth Company Saboteurs - Same area as the Drill Balmorra: Bonus Series 2 Bonus: Defeat 25 Imperial Forces (Like there is a chance you won't do this here.) Once you're done all of the quests here return to town and turn in what you have to turn in. After you do that you'll get the final quest of the Balmorra Bonus Series which requires you to return to Gabe Dovaro and turn it in. Now we're finally done this wretched planet! Quesh is the shortest planet in the game, there are only maybe twenty quests for you to do on this planet and if you go quickly you'll be here for only about two hours tops. On your way through the Orbital Station you will come across a Republic Commando who has the first real quest for you with Quesh, 'Venom Safeguards'. After you have that quest in hand continue down to the surface of the planet and grab all of the quests you see here. Also turn in what you have before getting ready to leave town. You'll want to make sure you have the following quests before doing anything: 'Venom Safeguards', 'Extracting the Scientist' and your. Venom Safeguards Seal the First, Second, Third and Fourth Venom Pipelines Easy quest, everything is marked on your map. The bonus quest tied to this one, 'Heal the Workers' requires you to use the Quesh Venom Healing Adrenal from your inventory on the Poisoned Miners. They're easy to find, no further explanation is needed. When you go to refresh your Venom Safeguards quest you will notice a quest just to the north from Gallia called 'Drilling for Imps'. Be sure to pick this quest up. The next three quests we have are all in the same area. Extracting the Scientist Sabotage 5 Security Stations All of the Security Stations are easy to find since they're glowing blue. Although they're quite spread out you shouldn't have difficulty with this part. After you complete the 5 Security Stations objective your quest will update, telling you to Rendezvous with Agent Meldo. During these two parts you will want to do the bonus series tied to this quest. It's really easy to do and doesn't really require that much extra explanation. After you rendezvous with Agent Meldo your quest will update again having you Investigate Doctor Orlian's Laboratory. As with all objectives before it, the laboratory is marked as clear as day on your map. Drilling for Imps Recover the Mining Drill Part For this quest all you need to do is enter the Imperial Mine, kill your way through to the quest objective and grab the Mining Drill Parts. Venom Safeguards Enter the Imperial Outpost Once you make it inside the outpost you need to Sabotage the Anti-Aircraft East and South guns and then use the Comm Tower to signal an Airstrike. Also the bonus quest in here requires you to kill 20 Imperial Forces. Both guns are marked on your map. If this is not south below the next town we're going to do it now. If it is wait until I mention it later. Quesh Leveling Guide - Three Families War Camp After completing all of these quests you'll want to head south to the new town and turn in the quests you have there. Gather everything up that you find here and grab the Quick Travel Terminal as well as the Taxi Flight Path before flying back to the town up north. Back up north you have two quests to turn in, turn both of them in and then head west to Gallia and turn in your quest to her. After you've done that return to the town up north (I Quick Traveled but you can either run or fly back up here, it doesn't matter). Once you're back up here it is time to start our questing again! Before leaving town you will want to make sure you have the following quests 'Cartel Crushing' and 'Venom Cleanup' as well as your Class Quest. The first quest we're going to be doing is 'Cartel Crushing'. Cartel Crushing Destroy 5 Cartel Command Droids and Evacuate the Factory Workers This is a fairly straight forward quest, there isn't any explanation that is needed, just follow the objective locations on your map. Once you finish the quest head back to town and turn in the quest and accept the new one. Depending on if you choose Light or Dark your quest will change here. I chose dark so I have 'Storm the Sewers' Venom Cleanup Destroy 5 Venom Tanks Easy quest, the Venom Tanks are glowing blue and easy enough to find. Once you're done this quest it's time to get your Class Quest out of the way. Get this bad boy out of the way now. Storm the Sewers Enter the Sewers The Dark Side version of this quest has you sneak through the sewers and the light version has you going through the front gates. Both of which are easy, just follow the mission objectives and you'll be done before you know it. After you complete all of your quests return to town and turn them all in. There will be a single new quest available to you which is the final quest of Quesh. From town you will need to head back down south and over to the location it shows 'Reclaiming Quesh' on your Map. Reclaiming Quesh Locate Broga the Hutt The main quest for here is easy, there is no point in explaining that one. For the bonus series though, you'll want to eliminate the Imperials until you get to stage 3 at which point you'll need to destroy 8 Siege Equipment in the central open area of Grancha Lakand Venom Mine. There is a second bonus quest in here as well that requires you to access the Medical Terminal and then Heal the Poisoned Workers throughout the mine. After you complete stage 3 you'll get the final stage of the bonus quest which requires you to kill the Siege Droid and loot his memory core. After that all that's left is to defeat the sith lord and Major Treeg. Doing so will complete this quest, at which point you should Quick Travel back to town and turn it in as well as the bonus you did. You are now pretty much done Quesh, turn in whatever is left to turn in and then head back to your ship and use the Holoterminal to continue your class quest. Hoth, the frozen wasteland planet and the location of one of the most famous battles in Star Wars history. This is one of the largest planets in the game and many people quickly get annoyed by the time spent traveling around this planet. Don't let that discourage you though, this planet is extremely easy to do despite it's length and I found it to be quite fun. Another plus of Hoth is everyone gets a Companion on this planet, a few classes get their final companion here but others get the second to last Companion here. Anyway, enough talking about Hoth, let's get started! The first quest you get for Hoth is from the Hoth Shuttle Pilot in the Orbital Station. He will give you the quest called 'Cold Reception'. After you have that take the shuttle to Aurek Base and grab all the quests here, including updating your class quest. There is only a single quest you'll want to grab on Hoth besides your updated Class Quest, this quest is 'Power Vacuum'. Power Vacuum Search for Survivors Very easy quest, all the objectives are marked with exact locations on your map. Be sure to do the bonus (kill 25 Imperials) while you do this quest. After you finish the Power Vacuum quest return to Aurek Base and turn it in. Back in base you will want to accept the next two quests, 'Relay Race' and 'Togruta Rescue'. The first one we're going to be wanting to do is 'Relay Race' so head up north for that. Relay Race Speak to the Talz Squad Leader Easy quest, follow the quest objectives, the map shows you exact locations of where you need to go. When you're on the Fix the Communications Relay Power Generator part be sure to do the bonus quest 'Sabotage' which requires you to kill 15 Imperials. After you complete Relay Race you will get a new quest, 'Freeing Crescent Canyon'. But first we want to do 'Togruta Rescue' Togruta Rescue Recover 6 Togruta Clearance Permits You can find these all over the area that's marked on the map. Look at the crates in this area they're little blue computer pads sitting on top of them. They're also on the ground but much harder to see. While you're doing this quest also be sure to do the bonus quest which requires you to kill 20 Imperials. Freeing Crescent Canyon Find Supervisor Aldogh Easy quest, the mission objective is marked clearly on the map. While you do this quest be sure to do the bonus which requires you to kill 25 Imperials. After you complete this quest use the terminal inside the facility to turn it in and accept the next quest. Quick Travel back to town and turn in the one quest you have here. After you've done that you'll want to head far southeast and knock out 'Exploding Mines' as well as your Class Quest. Exploding Mines Go to the Mines Once you arrive at the mines you'll need to talk to Private Falk whom will shortly thereafter ambush you with Imperials. Defeat them, do whatever to Falk and then head to the lower mines. Do the bonus quest down here as well as the main objective, it's marked on your map so there is no real reason to go into a lot of detail explaining this. After you finish it's time to do your first of many class quests on Hoth. Get this out of the way now before returning to town. Once you're back in town turn in the quest you have here and accept the new one. As you'll notice you only have a single quest to do again, having only one quest to do at a time is something you'll get familiar with on Hoth. With the 'Shades of Blue' quest in hand head east following the path until you get to around the central area of Whiterock Wastes. North of the path you'll find a building with an NPC in it named Nolan Pars whom has a quest for you. His coordinates are -2623, -1081. Accept the 'Seismic Raiders' quest that he has before continuing east to Outpost Cresh. Once you arrive at Outpost Cresh grab the Taxi path and the Quick Travel Terminal as well as turn in your quests and grab all new ones. You should now have the quests 'Seismic Raiders', 'Questionable Sources' and your Class Quest. The first one we're going to be doing is Seismic Raiders. Seismic Raiders Repair the Malfunctioning Droid Collector Very straight forward quest, just follow the mission marker on your map. The bonus quest tied to this one requires you to kill 25 Imperials in the area. Do both of these quests before returning to Nolan Pars up north and turning in your quest. Hoth Leveling Guide - Outpost Cresh Every quest from here on out is done on the otherside of Outpost Cresh (once you go through the tunnel like thing) and come out to Highmount Ridge. On the Highmount Ridge side we'll be starting with the quest 'Questionable Sources'. Questionable Sources Locate the Chiss Defector Right on the map where you see the mission objective for this quest you'll find a frozen body with an elite standing over it. Kill the elite and loot the body to complete the quest. While you're in the area be sure to kill 14 Imperials for the bonus as well. Get this out of the way now before returning to town. Once you're back in town turn in your quest as well as your Class Quest if it gets turned in here. Accept the followups for both and also accept the one new quest that pops up. That's all there is for this stop in town; make sure you have the following quests in hand before leaving. 'One Thing or Another', 'Scorched Earth' and your Class Quest (We'll be doing this later). Both these quests are done in the same place so it doesn't really matter which I say to start with as you will be doing them at the same time. One Thing or Another Recover 10 Supplies This quest itself is really easy but the bonus quest tied to it will be the thing that takes awhile to do. Luckily the bonus quest is just as straight forward as the main quest so there is no extra explanation needed for it, just finish all of the stages for it and be sure to loot the end guy for the item that gets turned in at the Dropbox. Scorched Earth Plant Explosive Charges 1 & 2 This is another really simple quest. All that is really required for you to do is follow the location of each quest objective to the letter. Each place you need to plant both charges is marked clearly on your map as well as the consecutive stages that you need to complete. After you finish both of these quests and the bonuses tied to them return to Outpost Cresh and turn in your quests. Gather the followups and any new quests that appear before leaving town once again and heading east towards the 'Allied Forces' quest that you have now. 'Allied Forces' gets turned in far east at Lieutenant Kieral in Outpost Senth. Also from my experience most class quests get refreshed here as well. So turn in what you have and grab any new quests before getting ready to go back killing! Hoth Republic Leveling Guide - Outpost Senth Since I did some talking about this area above there is no real reason to go into great detail here. Just before you leave town you'll want to make sure you have the following quests available to you: 'Unlikely Allies', 'Out in the Cold' and of course your Class Quest. First let's get started with. Unlikely Allies Fire the Distress Flare Gun and Defeat Pirates Head to any of the mission markers on your map for this quest and open up the Mission Items tab of your Inventory. Use the Distress Flare Gun to summon the pirates and then kill them! While you do this quest you'll also want to do the 'Out in the Cold' quest. Out In The Cold Destroy 6 Hailstorm Food Stores Very easy quest, you'll find the Hailstorm Food Stores all over the gorge area where 'Unlikely Allies' and this quest take place. They're the glowing blue crates, you can't miss them. The bonus quest tied to this one requires you to kill 30 Hailstorm Pirates. Another very easy quest. After you complete 'Unlikely Allies' and 'Out in the Cold' get this quest out of the way before returning to town. Back in town you will want to turn in both of your quests and accept the single followup 'Give Them An Inch'. With that quest in hand you'll want to head back southeast but this time don't go down into the gorge. Instead you'll want to go around the top section of the gorge and over it to where the quest objective is. Give Them An Inch Speak with Sergeant Katcho After you speak with Katcho start killing your way through the canyon towards the quest objective. Make sure to do the bonus quest as you go. The quest is extremely straightforward, and there is no real explanation needed. Once you're done return to Outpost Senth and turn in your quest and accept the next one called 'Cold War'. Cold War has you travel far east across the Glacial Fissure into the Starship Graveyard which is the final area of Hoth for questing. Once you arrive at the Starship Graveyard area you will want to head to Outpost Zerek and turn in your 'Cold War' quest and accept every other quest you see. Republic Hoth Leveling Guide - Outpost Zerek This is the final town we will be questing at on Hoth. A rather short planet despite it's size if you ask me. A lot of you will be happy to almost be done here but I quite enjoy this planet. Oh well, anyway make sure you grabbed the Quick Travel Terminal as well as the Taxi Path. Before leaving town you will want to make sure you have the following quests in hand: 'Top Secret' and 'Arms Race' as well as your Class Quest. Let's get started with the 'Arms Race' Quest. Arms Race Acquire the First, Second and Third Null Cannon Part and Acquire a Pirate Datapad that contains base Coordinates Each of these four things are marked clearly on your map so you won't have any difficulty finding each of the objectives. Make sure to do the bonus tied to this one that requires you to kill 30 White Maw Pirates. After you collect each of the four items required for this quest you'll need to use the Pirate's Computer which is by the southern most objective for this quest. Upon using the computer you'll be able to turn in your quest and accept the new one 'The Null Cannon'. Top Secret Disable 5 Computer Terminals This quest is extremely easy, you can't miss the Computer Terminals that you're required to disable as they're big and glowing blue. The only semi difficult part of this quest will be the bonus and even that isn't difficult, it's just long. For the bonus all of the steps are marked clearly on your map so none of the quest should be hard. Once you complete the bonus series and the regular quest head south to 'The Null Cannon'. While doing the final stages of this quests Bonus Series it is a perfect time to get the Hoth Cunning Datacron. The Null Cannon Investigate the Pirate Base This is a really simple quest just like the two before it. Follow the quest objective marker on the map and you'll be done in no time. Also while you're here be sure to do the bonus which only requires you to kill the White Maw Pirates inside the Null Cannon Installation area. It doesn't matter what order you do this quest in, just complete it before returning to town. Turn in all of your quests everywhere that they need to be turned in and you will be officially done Hoth. There may be a class that still has a little bit of their class quest left to do so if you're one of those people get that out of the way before flying back to Aurek Base and hoping on your ship outta here! Ahh, Belsavis, probably the worst planet ever created in Star Wars history. This planet is a complete nightmare to navigate since it is a 'prison planet' and there are huge security walls all over the place used to keep the prisoners in. You are going to be spending a lot of time running along these walls trying to find your way to the next section, it's extremely annoying especially when you get a quest and run over to it only to realize there is a damned wall blocking your way. The only piece of advice I can give is follow the paths to find the entrances/exits for each security zone. As with the previous planets the first quest you get on Belsavis will be in the Orbital Station from the Intake Officer. The quest is called 'A Belsavis Welcome'. Once you arrive on Belsavis grab the taxi path and the quest from Officer Narong called 'For Want of a Droid'. After you do these two things head into the Prison Command Center and get the most updated version of your Belsavis quest. Also don't forget to update your class quest before you leave town as well. Before you leave town make sure you have all of the following quests in hand: 'A Belsavis Welcome', 'For Want of a Droid' and of course your Class Quest. The first quest we're going to be doing is your Class Quest. This quest is usually the closest quest to town so knock it out before doing the other ones. A Belsavis Welcome Use the Control Panel to Restore Power The mission objective for this quest is marked plainly on your map, you shouldn't have any difficulty at all in finding it. While you're here kill the Condemned prisoners around the machine before using it for the bonus. Then use it to complete the quest and accept the followup. The Magnetar Rifles Recover 6 Magnetar Rifles The rifles can be found on racks throughout the Republic Armory. Gather 6 of them to complete your quest. The bonus quest for here has you use the Carbonizing Stun Grenade in the Mission Items tab of your inventory to incapacitate 5 prisoners. You can do the bonus or skip it, I find it extremely annoying so I usually skip it. For Want of a Droid Retrieve 3 Motivator Coils Easy quest, the Motivator Coils are found by killing the turrets in the area. While you're doing that quest also do the bonus tied to it which requires you to defeat the Mandalorian Forces in the area. After you complete these quests return to town and turn them all in. Accept the followups and any new quests you find, including the 'Evacuation' quest by the shuttle. Before you leave town you will want to make sure you have the following quests: 'Crisis Prevention', 'Evacuation' and of course your Class Quest. We will be starting with the quest 'Evacuation'. Evacuation Speak to the Transport Driver For this quest you will need to first speak with the Transport Driver (location marked clearly on your map) and then you will need to defeat the escaped prisoners, which are marked on your map too. Once you're done turn it in and head south to the next quest. This can be done before or after Crisis Prevention depending on where it is. I did it before on my Trooper. Crisis Prevention Investigate the Condemned Hideout Easy quest, each of the objectives are marked on your map, there really isn't much need for any further explanation. The bonus quest for this one is much like the previous quest where you have to use the Cryo Grenade to Incapacitate the prisoners. You can do it if you want, but once again I skip it because of how annoying it is. After you turn in the Crisis Prevention quest be sure to accept the followup. Riot in the Warden's Station Return to Warden Graal's Office Head north from the cave that 'Crisis Prevention' took place in and up to our town Veractyl Vale. The Coordinates are X 439, Y 801. Ignore the quest here as it is a Heroic +2 quest, what you will want to do is grab the Flightpath and fly back to the first town we came to when arriving on Belsavis. Once here head towards Warden Graal's Office and complete each objective as you go. If you're doing the bonus mission be sure to complete it before speaking with Warden Graal. After you finish the quest you'll have a new one in hand called 'Maximum Security'. As you probably guessed that's the very next quest we're going to be doing. Follow the path southwest to make your way to Colonel Hauer. Belsavis Leveling Guide - High Security Section Our next quest leads us into the new section of Belsavis, The High Security Section. This section isn't as annoying as the previous section so that's a plus. But it's still annoying, don't get me wrong. Anyway, the quest that lead you to the High Security Section is below: Maximum Security Speak to Colonel Hauer All that's required is for you to speak to Colonel Hauer and you complete this quest. Be sure to accept the followup and all other quests in town. (only other quest will be your Class Quest) Countdown to Jailbreak Dismantle the Bomb Easy quest, the mission objective is marked clearly for you on the map. The bonus mission for this quest has you collect 5 Power Cores which drop from the Rattataki in the cave. After you finish that quest return to Colonel Hauer and turn it in and make sure you accept the followup. There will be two new quests in town now, grab both of them and get ready to leave town again. You should have the following quests available to you: 'Explosive Entrance', 'Speaking Their Language' your Class Quest and 'War Games'. We'll be starting with 'Speaking Their Language'. Speaking Their Language Use the Console It'a very easy quest, you will want to use the console in town first and then take the robot around to each of the areas. Each of them are marked clearly on your map, you can't go wrong. Be quick, you're timed for this quest. War Games + Neimoidan Rescue Locate Sulkhaz and Rescue 6 Neimoidians Another very easy quest, Sulkhaz is marked clearly on your map so you won't have any trouble finding him, as for the Neimoidians they are located throughout the inside of this area. Just right click them to free them. There is also a long bonus series here, aside from the Neimoidian Rescue quest. It's very straight forward so I am not going to go into details explaining it. Be sure to do all the quests before leaving. Explosive Entrance Plant the Charges All you need to do is plant the charges where it shows you on the map. If you do the bonus quest tied to this one be sure to complete it before you plant the bomb. Get this quest out of the way before you return to town. Back in town turn in all of your quests and accept the followups. Now before leaving town again you should have the following quests: 'The Deep Prisons' and your Class Quest. With both of them in hand you will want to head west to the Maximum Security Section of Belsavis. Just follow the roads and you'll get there without much difficulty. Republic Belsavis Leveling Guide - Ops Center The first thing you'll want to do upon arriving at the Ops Center is turn in 'The Deep Prisons' and grab the Taxi Path as well as the Quick Travel Terminal. After doing all of these things be sure to grab all quests in town before getting ready to depart. Before you leave town you should have the following quests: 'Shadows From the Past: Supply Depots or Leaders', 'Forging a Path', 'Emergency Measures', 'Friendly Fire' and your Class Quest. We'll be starting with your Class Quest. Knock this out before doing anything else. Emergency Measures Active 6 Emergency Stations There are two locations this mission can be done, you'll want to go to the Southeastern most one as that's where a long bonus series is for this quest. The original quest (Activate 6 Emergency Stations) can be done in both areas but the bonus series can only be done to the southeast. Both of these quests are extremely easy and you'll find all of the Emergency Stations you need long before you finish the bonus series. (The Emergency Stations are blue computer terminals atached to the prison walls) (For Stage 2 of the Bonus the Jamming Stations are the large blue objects coming from the ground) - - - On your way through the Maximum Security Thoroughfare on your way to the Ancient Prison Caverns area be sure to do the Bonus called Esh-ka Offensive which has you kill 30 Esh-ka. - - - Friendly Fire Investigate the Ship's Wreckage Easy quest, it all takes place in a very small area. Each of the main quests' locations are marked clearly on your map. As for the bonus quest all it has you do is kill Esh'ka around the crashed ship. Easy as can be. Shadows From the Past: Supply Depots Destroy 4 Esh-ka Medical Supplies, Weapons Caches and 4 Munitions This one quest will change depending on what you select to do at the quest NPC. He gives you two options, one is to kill the leaders and the second is to destroy the supplies. Regardless of what one you choose the second option that you didn't choose will be a Bonus Quest. Both are extremely easy and all of the objectives are marked clearly on your map. Beheading the Threat (Bonus) Defeat the Esh-ka Leaders Just like I said for the above quest this is the bonus if you choose supplies as the main quest. If you chose to kill the leaders at the NPC this will be the main one. The base that holds the leaders is on the eastern end and the supplies are on the western, that's the only real difference. Both of these quests are extremely easy. I recommend doing both no matter which you choose. Which means, it doesn't matter which quest you choose as your main objective. Forging A Path Scan the Rakata Terminal Easy as can be, it's marked as plain as day on your map. You can take this Rakata Terminal back to town, just select the little green arrow near where town is and you'll be ported right there. Once you're back in town turn in all of your quests and accept the only followup there is 'Striking the Esh-ka'. To get back to the area you need to be use the Rakata Terminal again. Follow the mission marker north, it will lead you into the Ancient Access Tunnel. On your way through this Tunnel you will stumble upon a Rakata Terminal with a quest. Use this terminal and accept the quest 'Prison Power Outage'. With that in hand continue north to where it is done. Prison Power Outage Repair the Control Conduit, Ignition Matrix and Thermal Vent Each of these 3 things are marked as clear as day on your map so you won't have any trouble with them. While killing here you'll also stumble across a long bonus series started with 'Esh-ka Proofing' which requires you to kill 15 Esh-ka around the same area as this quest. The bonus series is fairly straight forward as are the followup objectives for this quest. (Before starting Stage 2 make sure you're on the 'Reset Emergency Trigger' part of Prison Power Outage. They're both done in the same place) - - - The final stage of the bonus series tied to this quest takes place in the Passage To The Scar area. Kill the boss before proceeding - - - [AREA] Prison Scars When you exit the Passage to the Scar area and come out into The Scar you will recieve an Area quest. It's an extremely easy quest to do as all of the objectives are easy to find if not marked clearly on your map. Upon completing the final stage you will want to continue eastward towards your other quest objectives. Striking the Esh-ka Go to the Esh-ka Command Bunker The Command Bunker this quest wants you to go to is located in the Esh-ka Interrogation Chamber. On your way down to the location it has marked on your map for this quest be sure to kill 15 Esh-ka for the bonus. Once you find the command bunker the quest is straight forward from here. After you're done be sure to turn it in and accept the followup quest, 'Secrets of the Deep'. After you complete this quest and leave the Esh-ka base you're in you will end up in The Tomb area. You will notice that immediately to your south there is a small Republic town where all of your quests get turned in. As you could have already guessed, head down here and refresh your quests. Belsavis Leveling Guide - The Tomb Now we're almost done Belsavis, thank god. As I mentioned in the previous paragraph turn in all of your quests and accept all the new ones available to you here. Before leaving town you should have the following quests available to you: 'Failsafe', 'Unexpected Assistance' and your Class Quest. We'll be starting with 'Unexpected Assistance'. Unexpected Assistance Revert 5 Warden Droids For this quest you need to use TM-09's Security Spikes item from your Mission Items tab in your inventory on 5 hostile Warden Droids. The location of this quest is marked clearly on your map so you won't have any issue finding where it's done. Be sure to do the bonus while doing this quest. Also while you're doing this quest a bit to the north you will find a Rakata Computer with a quest, 'A Safety Feature'. Which you'll want to do after completing Unexpected Assistance. A Safety Feature Activate the Power Relays A very easy quest, each of the Power Relays are marked clearly on your map. While doing this quest be sure to do the bonus which requires you to kill 16 Esh-ka. After you finish the quest turn it in at the same Rakata Computer you got it. Failsafe Investigate the Failsafe The failsafe is inside the Suspension Tank Chamber, which if you have low brightness on your computer you're going to be squinting the entire time. Kill your way through the area killing the Esh-ka for the bonus quest as you go. The Failsafe is marked clearly on your map at the very end of the area. After you find it turn in your quest and accept the followup 'The World Razer'. - - - Grab the flightpath before entering the area where The World Razer takes place. - - - The World Razer Go to the Burning Way Once you enter The Burning Way you'll see the quest objective marked clearly on your map. Kill your way here, defeating all 20 Esh-ka you need for the Bonus Quest on your way down. Once you pass into the instanced group area you won't be able to do this bonus any more. After you complete everything that needs to be completed in the room with The World Razer your quest will have you speak to General Skylast next. But before we do that you will want to get that pesky class quest out of the way. You'll want to complete this quest before returning to town. After you finish your Class Quest use your Quick Travel and travel back to the Ops Center at the Maximum Security Section of Belsavis. Here you will want to turn in 'The World Razer' quest and after you do that fly back to the Prison Administration Center (the very first town you came out to upon arriving on Belsavis) and return to your ship to complete the Class Quest. Now we're all done Belsavis! Republic Leveling Guide - Voss The second to last planet we will be visiting is Voss. Voss is the homeworld of a species known as the. This is a fairly cool planet, although I really disliked the story line here just because it reminded me so much of Final Fantasy 10, which was the Final Fantasy to totally derail and ruin my favorite series of games ever. Anyway, Voss is pretty much just as long as Belsavis and is slightly less annoying. There are some highly annoying quests that you have to do here following the Voss' 'religious beliefs'. They're not difficult, just very tedious and annoying. Once you dock your ship on Voss you'll travel through the Orbital Station where you will be grabbing your first quest from Commander Hurada 'Need to Impress'. Once you have that quest in hand you'll want to continue to the shuttle and take it down to Voss. Grab the Taxi Terminal and do the really quick quest at Rosk Shiran before heading north and updating your class quest. After you've done that return to the Taxi Terminal and fly to Ken-La Outpost. Grab the quest at Ken-La Outpost as well as the Quick Travel Terminal. Also update your 'Need to Impress' Quest. You should have the following quests before leaving town: 'Need to Impress', 'Baiting the Trap' and your Class Quest. We'll be starting with 'Need to Impress'. Need to Impress Slice the First, Second and Third Voss Comm Towers Very easy quest, each of the Comm Towers are marked for you on your map. While you do this quest be sure to do the Bonus Quest which requires you to kill Imperials that are around each tower. After you finish Need to Impress return to town and turn it in. Accept the followup 'Damage Control' and head southwest to where your quests are done. Damage Control Find Malcom Terrax Easy quest, kill your way to the back of the cave completing the bonus as you go. Once you find Malcom Terrax speak to him to complete your quest. Exit the cave and head to the next cave for our next quest. Baiting the Trap Investigate the Cave Each of the mission objectives for this quest are marked clearly on your map or glowing blue and pretty much un-missable. The bonus mission for this quest requires you to kill Imperials. Do both of them before leaving the cave. Get this out of the way now. After you complete all of these quests return to town and turn them all in. You will only have one new quest to accept: 'Tempting Fate' which is the very next quest we'll be doing. Tempting Fate Locate the Sith Encampment Northeast of town is where you have to go for this quest. Once you arrive in the proximity of the Sith Encampment your quest will update. Use the console to update the quest and to get the quest 'Visionary'. Follow the mission marker to the south to this quest. Visionary Confront Lord Beldiss Once in the building on your way to Lord Beldiss kill 10 Imperials and 10 Sith for the bonus quest. Besides the bonus. This quest is extremely easy to do. All of the objectives are marked clearly for you to see. After you complete this quest Quick Travel Back to town. Turn in your one quest in town and accept the followup 'A Mystic's Path'. With that in hand you will want to follow the path around the mountain and up north to the town it takes you to. Voss Leveling Guide - Pilgrim Retreat Turn in your quest at Pilgrim's Retreat and accept all of the new quests here. There are a few different ones available to you so be sure to grab them all. Also while you're in town you will want to Meditate at the Altar here for the 'Roadblock' quest. Which also since it's a timed quest it is going to be the first one we'll be doing. Before leaving town to go do 'Roadblock' you should have the following quests in your log: 'Roadblock', 'Walking the Line' and your Class Quest. Roadblock Cleanse each of the shrines Very easy quest despite it being timed. Each of the shrines are marked easily for you to find on your map. Go to reach of them and simply right click it to cleanse it. The bonus quest tied to this quest has you kill 15 Gormaks which can be found around each shrine. If you're pressed for time after you complete the main quest you can still do the bonus, at which point there is no longer a time limit. After you complete 'Roadblock' continue north to the Shrine of Healing and talk to Bera-De. Accept her quest, 'March of Time' and continue into the Shrine of Healing. Speak to Garel-Mo inside the Shrine of Healing and turn in 'Roadblock' and accept 'The Trials'. This is a fairly easy straightforward quest, each objective is marked on your map so follow them closely and you'll be done in no time. The Trials Complete the Trials This is a very long quest with about a dozen different objectives. They're all extremely straight forward and you couldn't alternate from the main quest if you tried. This quest is also very difficult so make sure you're ready before entering. (Grab Medpacs if you need them and maybe even a Stim just incase) March of Time Scan the Writings of Makna-Ha, Raklo-Mo, Vepon-Du and Wappel-Na Each of the writings are marked clearly on your map, you won't have any trouble finding them at all. There is no bonus quest. Walking the Line Recover 4 Stolen Walker Parts This quest is rather easy, each of the Walker Parts are glowing blue so you can't miss them. There is also a bonus quest tied to this quest which is just as easy as the quest itself. Stage 2 each of the Weapon Caches are glowing blue and Stage 3 the Gormak Master Warrior is marked right on your map. Get this out of the way now since it's in the area. After you've completed all of these quests return to the Shrine of Healing and turn in the quests you have here. After you've done that return to Pilgrim's Retreat and fly to Voss-ka to turn in your class quest (if it gets turned in here now) accept the followup and then fly to Camp Talanis. If you don't have a questy to turn in at Voss-Ka just fly directly to Camp Talanis. Voss Leveling Guide - Camp Talanis Once you arrive in Camp Talanis turn in your quest here, grab the Quick Travel Terminal as well as the Taxi Path. Also grab all other quests in town before you get ready to leave. You should have the following quests available to you before leaving town: 'More Clever Than You'd Think', 'In the Crosshairs' and your Class Quest. We'll be starting with the quest 'More Clever Than You'd Think' since it is just south of town. On your way south to the More Clever Than You'd Think quest objective you will come across and [AREA] quest, which we will be doing first. [AREA] Sabotage the Gormak Retrieve 4 Stolen Republic Supplies Destroy 3 Stolen Republic Turrets Defeat 15 Gormak Raid Forces Each of these objectives are done in the mission area that is marked on your map. The Supplies and Turrets are glowing blue so you can't miss them. After you complete all three of the first tasks your quest will update and have you lure out a Gormak Tech Guard and kill him for his Access Codes then you need to disable the Gormak Surveillance Tower and finally Lure out and kill Scout Chief Taylak and take his surveillance data. After you have the surveillance data you're done the quest. NOTE: The Gormak Tech Guard part is extremely difficult for some odd reason. So be ready and be sure to CC one if you can. More Clever Than You'd Think Locate the Walker After you locate the walker all you need to do is investigate it to complete the quest. The bonus quest has you bury 4 of the dead Voss around the Walker. Three of them are very easy to find and they're right around the walker, however the next one you need to bury is south of the walker around 556, 1343. Look for the glowing blue body as you go south, you won't miss him. Also while you're down here you'll find an NPC with a quest for you, 'Gormak Monstrosities'. Gormak Monstrosities Defeat 10 Gormak Beast Trainers and 6 Immature Cyber Vorantiki Very easy quest in the fact of what you have to do. However the mobs you need to kill for this quest (The Vorantikus ones) are stupidly retardedly overpowered. Each of these mobs can be found inside the cave where the quest takes place. There is a bonus quest tied to this one that requires you to collect 5 Republic Service Tags from the dead Republic soldiers inside the cave. It's very easy so make sure you do it before leaving. NOTE: It's not just you, the Vorantikus' are extremely overpowered. In the Crosshairs Plants Charges on the First, Second, Third and Forth Generator Each of the Generators are marked on your map as clear as day, you won't have any difficulty finding them. The final objective is also extremely easy to find (after you plant all of the charges). Also as you could have guessed there is a very long bonus quest tied in with this quest. Each of the stages are really easy to do meaning there is no guide required. Just make sure you do both quests. Do this quest before returning to town. After you have completed all of these quests Quick Travel back to Camp Talanis and turn in your quests. After you do that you will want to follow the path southwest to Koss Overlook which is where 'In the Crosshairs' gets turned in. Turn in your quest here and accept the quest from Doctor Varen called 'Traps Are Meant To Be Sprung'. The other quest at the terminal is a Heroic 4 quest so we can ignore that. Traps Are Meant To Be Sprung Retrieve Stolen Medical Supplies The location you need to go for the Stolen Medical Supplies is marked clearly on your map, jump off the cliff to the south and run over to it to retrieve the supplies. Once you have the supplies you'll want to return to Camp Talanis and turn your quest into Shar-Da. At this point you'll only have your class quest available to you. Luckily all the class quests are going to take you to the same place next, the Shadowlands of Voss. Talk to the Taxi guy and fly on out to the Shadowlands. Voss Leveling Guide - Shad-Ka Outpost Once you reach Shad-Ka Outpost you'll want to grab the two quests here before leaving town. You should have the following quests available to you: 'Crafting Nightmares', 'Dark Ambitions' and your Class Quest. We'll be starting with the Crafting Nightmares quest. Crafting Nightmares Eliminate 5 Craftsman Builders This is a rather difficult quest to do. Not because it's hard to find where things are but because the final part has you killing a level 47 elite. I am unsure why Bioware made Voss so difficult but they did. Every objective for this quest is marked clearly on your map so you won't have any difficulty finding anything, just killing the boss at the end. - - - Before you summon the Craftsman Leader be sure to clear the packs of mobs nearby, they will agro you when he is summoned. - - - On your way northwest to Dark Ambitions following the path you will come across Master Kelthan at Char-An Outpost who has the quest 'Darker Than Dark' available. Grab that quest for later. Dark Ambitions Retrieve the Crystal This is another semi difficult quest as it requires you to kill a bunch of overpowered Vorankis for the main quest as well as the bonus. I personally skip this bonus just because those Vorantiki mobs are on PCP or some performance/anger enhancing drug. The main quest has you do a few different things inside this cave area. Do that then get the frig away from all the Vorantiki is what I say. For the Use the Crystal on 4 Corrupted Voss part of this quest, the Dark Crystal that you need to use is in the Mission Items of your Inventory. -- The last part (Meditate at the Altar) do whenever you get close on your way back to town or what not. After you complete the other quests out in the shadowlands get this out of the way before returning to town. Darker Than Dark Kill Lord Relnik You want to talk about amazingly hard nearly impossible quests? This quest takes the cake. Lord Relnik is a level 48 elite that hits like a truck and comes with 2 adds. Get ready to blow all your cooldowns and also get extremely lucky to take him down. Honestly you can skip this mission if you want, I did on my Shadow the first time around/ (It doesn't lead to anything, if you're worried about missing out on a quest line). - - - If you do this quest turn it in on your way to Dark Ambitions - - - Dark Ambitions Meditate at the Altar Get this out of the way before returning to town and turning in your quests. Once back in town turn in both of your quests and accept the new one from Talan-De called 'The Dark Hollow'. Before doing The Dark Hollow let's get your Class Quest out of the way yet again. Do this bad boy before heading over to The Dark Hollow. The Dark Hollow Investigate The Dark Hollow Each of the mission objectives are marked plainly on your map so you won't have any difficulty finding them. The bonus quest has you kill Deformed Shaclaw and Deformed Vorantiki, do this on your way to each objective. After you complete The Dark Hollow quest you will want to return to Voss-Ka and turn in both The Dark Hollow and your Class quest which completes all of Voss for you. All that's left to do is the Bonus Series which is rather easy, it just involves a lot of grinding. Voss Bonus Series Now you finished Voss but there is one thing left to do here. The dreaded Bonus series! As if this crappy planet wasn't dragging on long enough already. The Voss Bonus Series starts from the NPC Lieutenant Randa in Voss-Ka. Now, if you don't want to do the Voss Bonus series you could always do the Hoth Bonus Series but I don't have a guide for it. I've done it before though and it isn't that hard to do and it requires you to be level 47 to accept the quest (which comes actually from Voss-Ka right by the shuttle). The decision is up to you, I prefer doing the Voss one just because I am lazy and don't feel like flying to Hoth. After you accept the Bonus Series quest you will want to take the Taxi Path to Kri-Ta Outpost where you'll want to accept all of the available quests. Before you leave town you will want to make sure you have the following quests: 'Voss: Bonus Series - 1', 'All Animals Deserve a Chance', 'Findsman', 'A Potential Problem: Staying Lost', 'Forbidden'. Findsman Scan the Survey Station This quest has multiple stages to it but it's really easy to do since all of them are marked clearly for you on your map making them extremely easy to find. The bonus quest tied to this one has you Defeat Crysfang mobs which can be found in the areas around where this quest takes place. (They're the purple lizard things) - - - For the bonus I stop in between Stage 1 and 2 to kill all the Crysfang mobs needed. In other words kill them all around the crashed speeder. - - - All Animals Deserve a Chance Open 5 Vorantikus Cages This is a rather easy quest, all you need to do is open 5 Vorantikus Cages around where it shows you on the map. The bonus quest tied to this one has you kill the Gormak Creature Masters in the same area. Forbidden Take 5 Jedi Relics from Gormak, Recover 3 Jedi Relics from the Lost Vault You will be taking the 5 Jedi Relics from the Gormak that are outside the vault. The 3 Jedi Relics you need to recover are from inside the vault where the bonus quest takes place 'Defeat the Gormak Leader (Bonus)' which requires you to. Kill the Gormak Leader! The location of the Gormak Leader is marked clearly for you on your map so you shouldn't have any difficulty taking him down. - - - The Gormak Ruin Raiders outside of the Ruins have a much higher chance to drop the Jedi Relics since they are elite mobs. - - - A Potential Problem: Staying Lost Retrieve the Mirr Artifact from the Altar The first part of this quest has you recover the Mirr Artifact (Location is marked right on your map). Depending on what you chose at the quest NPC (Light or Dark) will determine whether or not you destroy the artifact once you have it or turn it in. I chose the destroy option (Light side) so I toss it off the cliff at the end. Either way it's a really easy quest. While you're at the Mirr Artifact area be sure to do the bonus quest which requires you to kill 10 Sith. After you complete all of these quests Quick Travel back to town and turn them all in. After you turn them all in a bunch of new quests will appear. Accept them all and get ready to go killing again! You should have the following quests ready before you leave town again: 'Death From Below', 'Fishing Facade', 'Stolen Treasure', 'Voss: Bonus Series - 2'. We will be starting with the 'Fishing Facade' quest. Fishing Facade Speak to Kelnu Velus Kelnu Velus is marked on your map, head on over to him first and talk to him to update this quest. The second part has you retrieve Gormak Armor Pieces to the north nearby where the next two quests take place as well. They're located in the glowing blue crates in the Gormak Encampment. After you complete this quest return to Kelnu Velus and turn in your quest and accept the next one. Stolen Treasure Retrieve 5 Advanced Power Cores Easy quest as is every other quest in this area. The Advanced Power Cores you need for this quest drop off of all the Gormak mobs in the area. By the time you complete the bonus you should have all 5 if not you'll get them while doing the other quests. Also do the bonus quest tied to this one which requires you to kill the Gormak Forces. Power Armor Destroy Power Armor Charging Stations The Power Armor Charging Stations can be found around the central island of this Gormak City-like-area. They're large and glowing blue, you can't miss them really. Death From Below Destroy 4 Gormak Artillery The Gormak Artillery that you need to destroy are all the way on the eastern side of this area along the metal bridge that leads towards the large structure to the east. The bonus mission tied to this one requires you to kill the Gormak in the area. After you complete these three missions you will want to return to Kelnu Velus and turn in 'Power Armor'. After you've turned in Power Armor return to town and turn in your other quests. Accept the only new quest available 'Voss: Bonus Series - 2' and head northwest to Pelath Point which is where we're going to accept all of the new quests available here. Also while you're here grab the Quick Travel terminal and the Taxi Pad. Before leaving town you will want to make sure you have the following quests: 'Cyber Beasts are Bad Enough', 'Silencing the Gormak', 'Stop the Excavation', 'Voss: Bonus Series - 2'. Silencing the Gormak Destroy the First, Second and Third Communication Relays Each of the three relays are marked clearly for you on your map. Each of them are inside so keep that in mind while going from one to the other. The bonus quest tied to this one has you kill a Gormak War Captain, Gormak Warchief and a Gormak Warleader. Each of these Gormak's are inside the bunkers where you need to destroy the Comm Relays for your quest. There is a chance that the Gormak's might be too hard for you to kill, if so just skip this Bonus. Cyber Beasts are Bad Enough Recover 3 Ancient Sith War Droids Defeat Lakkna, Gormak Paragon The Ancient Sith War Droids that you need to recover are silver cons that you need to kill and loot for the quest items. Lakkna the Gormak Paragon's location is marked clearly on your map so you won't have difficulty finding her. She is a bit tough so have Medpacs ready if needed as well as any cooldowns. The bonus quest tied to this quest has you kill 20 Gormak's in the area. Stop the Excavation Investigate the Buried Sith Ship This is a rather easy quest despite the Vorantikus mobs here hitting like trucks. It has a few different objectives that have you running from place to place but they're all marked for you on your map so they're easy to do. The part of this quest that is a bit tricky is the long bonus series. The first few stages you just need to kill things, Stage 3 you need to destroy the Vorantikus Charging Stations and for Stage 4 you need to kill the Gormak Beast Champion and take his ID tags. After you complete all of these quests Quick Travel back to town and turn them all in. From Pelath Point you will want to fly to Kri-Ta Outpost and turn your quest in at the Mission Dropbox. After you do that it's back to Voss-Ka to turn in the 'Voss: Bonus Series 2' quest which signals the end of Voss! Once you make it to Corellia you are on the homestretch to max level. Unless you come here extremely early it will be the last planet you visit while leveling. A lot of the time you will reach max level before you even finish Corellia! Corellia is a very story driven planet since this planet is building up to the climax of each Classes finale it has some pretty interesting story quests. Unless of course you're a Consular then everything is boring and lame here just like the rest of the game for you. The first place you'll come out to on Corellia is the Shipwright Auxillary. Here you will want to grab the two quests in the immediate area before heading south out of the Airport and into Corellia. The first area you will come out to is the Blastfield Shipyards. You should have the two quests available to you, 'Blockade Runner', 'Bomb Disposal' and your Class Quest. We'll be starting with the Bomb Disposal quest. Bomb Disposal Remove 3 Imperial Warheads A rather easy quest, all around the mission area on the map you will find Undetonated Imperial Bombs. Once you find one the other two appear with exact locations on your map. After you collect all three of them head north to the Bomb Dispoal area and toss them into the trash can here so the kids on Corellia have something to play with. Return to Sergeant Larus and turn in your quest. Blockade Runner Speak to General Aves If you haven't already spoken with this fart face get it out of the way now. You have to take an elevator up to him. Speak with him and be sure you have the most updated version of this quest before leaving the spaceport (it's the version that requires you to destroy Stockpiles). Which we're actually going to do now! Blockade Runner Destroy the Eastern, Southern and Wester Imperial Camp Stockpiles Each of the Stockpiles' locations are marked on your map. You're given the exact location of each one so there won't be any issue in finding them. However, there is a bonus quest tied to this one which is pretty long and worth doing. Get Stage 1 out of the way as soon as possible as Stage 2 is the more annoying stage and most time consuming. I finish stage 1 and about half of stage 2 before even leaving the first most northern Stockpile. Use that advice and the rest of the quest should be a breeze. You'll want to get this out of the way, or at least update it for now so it's ready to be done later. It depends on your class what needs to be done. The two quests we just did should get turned in at the same place you update your Class Quest, the Gilded Descent Casino. Here you will want to grab all the quests available and turn in what you have. There is no Taxi Path or Quick Travel Terminal here for you to grab so after you have all of the quests you're ready to start killing! Corellia Leveling Guide - Gilded Descent Cantina Before leaving the Casino you will want to make sure you have the following quests: 'Even the Odds', 'Travel Advisory' and your Class Quest. We'll be starting with 'Travel Advisory'. Travel Advisory Recover a Holding Cell Access Card The main objective for this quest is easy, it's a straight shot to get it done. There are two bonus quests for this quest the first has you rescue the Republic Prisoners and the second has you defeat the Imperial Forces in the tower. The Imperials are every where, you'll kill plenty of them for this bonus as for the Republic Prisoners you will want to make sure you free all of them before you complete the main quest otherwise you can't free them anymore. - - - After you complete this quest you will get a new one titled 'Siege Warfare'. - - - Even the Odds Reprogram 5 Hidden Cameras You can find the Hidden Cameras in the quest area as well as kind of around the quest area. Once you find the first one you will know the type of light-post thing you are looking for which will make the other ones easier to find. I've only ever found 4 of these cameras (at least in non-hostile infested areas); the reason I am telling you this is because I get 3 of the cameras for my quest objective, go afk for 5min or switch characters and refresh my missions and log back on to complete the quest. Then I move on. (The little blue terminal at the base of the street lamps is what you're looking for with this quest) After you finish this quest if you're close to leveling I recommend returning to town and turning it in that way you ding as soon as possible and everything becomes easier to do. I personally went and turn it in now rather than waiting until later. Whichever you decide the next quest we'll be doing is. - - - On your way down to the Siege Warfare quest you will come across a group of NPCs by the large ship looking thing on your map to the south. The Coords for this group of NPCs is X - 63, Y - 1812. These NPCs will have quests for you which you'll want to accept before continuing south. - - - Jedi Knights will want to do their Class quest now. I think there Class Quest is the only one up north here. But If I'm wrong then do yours too before heading down south to our next quests. Next up we're going to be doing the two quests we got from the small town; 'Hostage Negotiations', 'Local Trouble' as well as our other quest, 'Siege Warfare'. Siege Warfare Free 4 Trapped Selonians Each of the Selonians are marked on your map so you won't have any trouble with this quest. There is a bonus quest tied in with this one that requires you to kill the Imperial Forces in the area. Be sure to do both of them before you continue with your other quests. Chest: South of the southeastern most Selonian that you have to free is a Security Chest. It contains goodies! Wherever this quest fits in do it. Hostage Negotiations Locate the Crash Site & Locate the Escape Pod Both locations are marked on your map so you won't have any difficulty finding them. The area of the escape pod you have to click on is the endcap, for those that got a little bit confused with this part. There is no bonus quest tied to this quest. (Do Local Trouble before you do the second half of this quest; the escape pod part). Local Trouble Destroy 3 of the Corona Gang's Blaster Cannons Very easy quest, the Blaster Cannons that you need to destroy are the turrets with a Corona enemy on them. Once you kill 3 of them you'll have completed the quest. There is a bonus quest connected with this quest that has you kill the Corona Gang Members in the area, do both of these before returning to the small Republic Outpost. Some classes have a Class Quest to do over here, if you're one of them do this before returning to that small Republic Outpost. Back at the small Republic Outpost turn in both of your quests before returning to the Gilded Descent Casino. At the Casino you will want to refresh your quests (Class Quest and Planet's Main Story Line Quest). Accept the followups and get ready to do the only quest available at the current point in time. Underground Invasion Confront Captain Granta For this quest you will want to go west of the Casino to the tunnels where Captain Granta is. Just before you enter the tunnels you will find Lachei whom is one of those rat people sitting up on a ledge. Talk to her and accept the quest 'Hunting the Hunter' before you continue into the tunnels. As for the actual Underground Invasion quest, be sure to do the bonus quests on your way to where it shows Captain Granta on your map. Aside from that finding Captain Granta is as easy as pie. Note: Before going into the 'Group Area' where Captain Granta is be sure you have completed the defeat Imperial Forces bonus. After you defeat Captain Granta use the computer to complete your quest. Hunting the Hunter Recover 5 Anti-wildlife Droid Memory Cores The Anti-wildlife Droid Memory Cores drop from the droids throughout the tunnels you travel through for to do the Underground Invasion Quest. It's a really easy quest just kill everything that you see. After you collect all 5 Anti-wildlife Droid Memory cores your quest will update and have you Defeat the Imperial Control Droid whom we will be getting to later. After you finish Underground Invasion. Hunting the Hunter Defeat the Imperial Control Droid Before you return to the Casino get this quest out of the way. All you need to do is take out the Imperial Control Droid. After you've completed these quests you will want to return to Lachei and turn in Hunting the Hunter and then return to the Casino and turn in Underground Invasion. At the Casino you will want to also accept the quest 'Factory Recall' which will send you to a new area of Corellia, Labor Valley. To reach Labor Valley head back north towards the Spaceport and take the tram there. There will be a large blinking arrow on your map where you have to go, you should be able to figure out how to find a flightpath by now. - - - Before taking the tram to Labor Valley grab the Quick Travel Terminal - - - Corellia Leveling Guide - Labor Valley Once you arrive in Labor Valley grab the Quick Travel Terminal here and both quests just south of the Tram Station before being ready to start questing again. Now you should have the following quests available to you: 'Factory Recall', 'Supply Cache', 'Volatile Chemicals' and of course your Class Quest. We will be starting with the quest 'Supply Cache'. Supply Cache Recover Medical Supplies, Emergency Barricades and Shield Emitters Each of the items you're tasked with recovering can be found inside the Captured Supply Cache area. These items are extremely easy to find so there shouldn't be any trouble when it comes to gathering each of them for your quest. Factory Recall Speak with Deena Behar In the same area you go to talk with Deena Behar there will be another NPC, Doctor Misar with a quest for you called 'Boiling Point'. Accept the quest from him Volatile Chemicals Get to Corellia Chemical Disable the Factory Fail-safe & Refinery Drives This quest is a timed quest but it isn't that difficult even with the timed element. It can be difficult if you're radically undergeared and below the level you're supposed to be (which you should be almost 49 by now if you are not already level 49). Just don't push yourself to get the main quest done as well as the bonus in time if you don't have too. You probably could have guessed by now there is a bonus, I kind of gave that away. All you have to do for it is kill Droids which you'll probably kill enough of the damn things that are in your way by the time you finish the quest anyway. Get this out of the way whenever you get near the objective that needs to be completed. Factory Recall Reactivate 3 Beharen Generators Activate Assembly Line 1, 2 and 3 Each of the Beharen Generator's locations are marked for you on your map. Go to each one and right click them to reactivate them. After you activate all 3 of the Generators you will need to activate 3 Assembly lines. You'll need to go inside the Beharen Droid Factory for this which is where you will also want to do the bonus quest which requires you to kill 35 Beharen Droids. After you complete the final step of this quest you will be able to select a reward and also accept the followup 'Research and Development'. Boiling Point Recover 4 Repair Components You will need to go to the far northwestern end of Labor Valley for this quest. The boxes that contain the Repair Components are glowing blue so you shouldn't have a hard time finding what you're looking for. The Repair Components that you need are attached to the computer terminal things with the 'broken pipe' sticking out of it and the complete pipe entering the complete end. After you complete the 'Boiling Point' quest you will want to head northeast towards the 'Research and Development' quest. After you travel through the tunnel filled with Imperials you will come across two NPCs with available quests Lieutenant Kallum who has the quest 'Dousing the Flames ' and Captain Ranneth who has the quest 'Medic!' If you are having a hard time finding these NPCs they are at the coords X -3491, Y -3054. After you get those two quests you'll want to do 'Dousing the Flames' first. Dousing the Flames Collect 4 Torpedo Explosives Easy quest, what you need to do is right click the Torpedo to put it out and then once it's out right click the little blinking blue box on the Torpedo to loot the explosives. If you're having trouble finding the Torpedos just look for the areas that are on fire, the Torpedos are sitting in the fire. Aid 3 Wounded Soldiers The Wounded Soldiers are all around the area marked on your map for this quest. They're surrounded by at least 3 Imperial Soldiers whom you'll have to kill before you are able to heal the Wounded Soldiers. To heal the Wounded Soldiers you'll need to use the Field Medic Kit in the Mission Items tab of your Inventory. After you complete both of these quests return to the two NPCs and turn them in. Sell what items you have to sell if your inventory is getting full and Repair if needed. Whatever you decide to do after you're done you will want to head almost directly north to the Research and Development quest. Research and Development Open the Vault Door, Find Danison Varik and Destroy the Prototype Droids Each of the objectives for this quest are marked on your map and are extremely easy to find. Just follow it through killing all of the Imperial Forces along the way which count towards the Bonus Quest tied in with this quest. Note: When I did this quest a second time the Find Danison Varik objective wasn't visible on the far northern end of my map inside the Prototype Lab. Just kill your way through the factory doing each objective as you continue north and you will complete all of them in order. Final Fight: The Final Fight may be a bit difficult, try and burn down one of the droids before they both activate. If you don't have at least one down pop your 20 minute cooldown ability that heals you and your companion for a minute even if you don't think you will need it. I don't know how it is for every class but for my Trooper at the time of writing this guide I had a Class Quest up in this area. You'll want to get this out of the way before returning to anyone and turning in your quests. After you finish all of these quests you will want to return to Doctor Misar and turn in your quest here before returning to the main quest hub at Labor Valley and turning in your quests here. At this point in time most are reaching level 50 but there is always that slim chance you're behind in experience, maybe you didn't do space missions, flashpoints or a single Warzone while leveling up (I specifically didn't do any on the character I am writing this guide with and I am level 50). So, just incase you are one of those people I am going to continue writing this guide for a few more quests. We'll call it a 'grace period' for people that aren't already level 50. Take the tram to Axial Park if you need to continue. Corellia Leveling Guide - Axial Park Once you arrive in Axial Park you will want to accept the quest from Sia Norrin 'Rocket Tram Support' and grab the Quick Travel Terminal. To the east you will see Republic Safe House on your map, it's where 'Green Battleground' gets turned in. You'll want to head in this direction. On your way there you will come across a Broken Droid which has a quest available for you. Accept this quest before you continue east to the safe house. Once at the Republic Safe House you will want to turn in the quests that you have for here and accept all the new ones. You should have the following quests now: 'Green Battleground', 'Rocket Tram Support', 'Manual Override', 'Morale Boost' and your Class Quest. Doing all of these quests will put you at level 50 unless you seriously did something wrong while leveling and didn't follow this guide enough. So, these will be the last quests I document. We'll be starting with Manual Override Upload the Advanced Targeting Program This is an extremely easy quest, just look for the glowing blue computer panel on any one of the turrets, use it and you complete the quest. Morale Boost Defeat 10 Mandalorian Troopers Kill 10 Mandalorian Troopers in the area marked on your map for this quest. Also there is a bonus quest tied in with this quest. What you have to do is repair the Holostatues which can be found in the same area you have to kill the Mandalorian Troopers. The Holostatues are the large pillars with glowing blue computer consoles on them. Once you repair one all the other Holostatues become marked on your map so they're easy to find. Green Battleground Defeat 10 Imperials at the Republic Trenches Kill 10 Imperials at the area marked on your map for this quest. After you kill all 10 Imperials your quest will update and you'll have to go someplace else to finish it. But first you will want to go a tad west of where we did this quest to grab the quest from the CorSec Communications Relay marker on your map. The Coordinates for this are 209, -2995. Reclamation Deactivate 3 Security Cameras Each of the 3 Security Cameras are marked for you on your map. Disable each of them whenever you have more quest objectives near them. Rocket Tram Support Meet with the Repair Team The location of the Repair Team is marked on your map, head down there and make sure you're ready before right clicking any of the Repair Team members. This will initiate an attack which you'll need to defend them from. Successfully defending them from the attack completes the quest. Green Battleground Defeat 10 Imperials at the Long-range Artillery Reactivate 3 Long Range Artillery Each of the 3 Artillery Cannons you need to reactivate are marked for you on your map. As for the Imperials, well you'll find them all over the place so just kill them as you do this quest and bam, you're all done! Reclamation Deactivate the other 2 Security Cameras down here. After completing all of these quests you will be level 50! Congrats on accomplishing the extremely long grind to level 50! Now you can go do some Flashpoints or Warzones, whatever suits your fancy! Once you reach level 50 you will have a bunch of dailies to do and other goodies like flashpoints and operations and warzones, oh my! But as time goes on I may update this part of the post but for now I'm going to link to my other guides that cover these things Belsavis Dailies - Ilum Dailies - All of the best level 50 Farming Locations. This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. This page is not meant to keep you from following the link you've clicked on. It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply. The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites. Get your key file for a corporate Kaspersky Lab product by email. ACTIVATION: CLAIM YOUR KEY FILE. Change language. Invalid security code! Kaspersky Business Space Security Download - Protection for workstations / smartphones / file servers. May 29, 2017. Buy and activate a commercial version of Kaspersky Internet Security 2015 for fully functional protection of your computer. Please note that RAM and CPU requirements of the Network Agent, Administration Server and Administration Console are the minimum requirements for installation of these components. It is recommended that you use computers with a larger amount of RAM and a greater CPU frequency. System requirements for Administration Server installation: Hardware requirements: • CPU with operating frequency of 1 GHz or higher. For a 64-bit OS, the minimum CPU frequency is 1.4 GHz • 4 GB available RAM • 10 GB available disk space. When using Systems Management, at least 100 GB free disk space shall be available. System requirements for Administration Console installation: Hardware requirements: • CPU: 1 GHz or faster. Please note that RAM and CPU requirements of the Network Agent, Administration Server and Administration Console are the minimum requirements for installation of these components. It is recommended that you use computers with a larger amount of RAM and a greater CPU frequency. System requirements for Web Console installation: Hardware requirements: • CPU with operating frequency of 1 GHz or higher. The following requirements must be met for installation of Network Agent: Hardware requirements: • CPU with operating frequency of 1 GHz or higher. For a 64-bit OS, the minimum CPU frequency is 1.4 GHz • 512 MB available RAM • 1 GB available disk space If the computer on which Network Agent is installed will perform the functions of an Update Agent, too, this computer must meet the following requirements: • CPU with operating frequency of 1 GHz or higher. For a 64-bit OS, the minimum CPU frequency is 1.4 GHz. 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Archived from groups: microsoft.public.windowsxp.general () Are you kidding? -- Manny Borges MCSE NT4-2003 (+ Security) MCT, Certified Cheese Master The pen is mightier than the sword, and considerably easier to write with. -- Marty Feldman 'Mitso' wrote in message [email protected]. >i hope u can give an authorized product key so i can activate my > windows cuz i have 30 days to activate the win and i need a product key > plzzzzzzzzzzzz > thnx and respect > mitso. If you can't find the product key for older versions of Autodesk software (2013 and later), you may be able to find it in a text file in the installation folder. To determine if. Platform: Windows XP/Vista/Win7 Media: ESD Part Number: 769D1-05Y001-P503E, 769D1-05Y001-P504E. (Are you trying to find your Serial Number?). Oct 24, 2010 Windows MCE 2005 serial. Windows XP Media Center Edition 2005. Windows XP Activation. 100% Working - Duration: 2:00. Sep 03, 2010. 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In general, the larger fragments continue the complement cascade, while the smaller fragments play important roles in inflammation. ADVERTISEMENTS: i. Complement fragments act as anaphylatoxins: C3a, C4a, and C5a fragments formed during complement activation are generally called anaphylatoxins. (Anaphylatoxins are complement fragments, which cause mast cell degranulation and smooth muscle contraction.) These fragments bind to their respective receptors (C3a, C4a, or C5a receptors) on mast cells in the inflammatory site and basophils in blood. ↓ Consequently, mast cells and basophils release histamine and other inflammatory mediators. ↓ The inflammmatory mediators induce smooth muscle contraction and increase the vascular permeability. Increase in vascular permeability results in an influx of fluid and leukocytes from blood vessels into the site of inflammation. ↓ C5a is the most important anaphylatoxin. C5a binds to C5a receptors on mast cells and induce the mast cells to release histamine and other inflammatory mediators. C5a also binds to C5a receptors on neutrophils and monocytes and attract them to the inflammatory site. Thus C5a also acts as a chemotactic factor for neutrophils and monocytes. C5a also induces neutrophil adhesion, which results in neutrophil aggregation. C5a can also stimulate neutrophil oxidative mechanism leading to the production of toxic oxygen species, which act against microbes. Complement fragments act as opsonins. ADVERTISEMENTS: In Greek, the word ‘opsonin’ means ‘to make tastier’.) Opsonization is a process by which phagocytosis is facilitated by antibody and C3b bound to the surface of the microbes. C3b, C4b, and iC3b complement fragments have opsonizing actions. C3b is an important opsonin. These fragments formed during complement activation coat the target cell surfaces (such as microbial surfaces) or the antigen- antibody complexes (immime complexes). Phagocytic cells such as neutrophils and macrophages have receptors for C3b, C4b, and iC3b. Binding of phagocytic cells through these receptors result in the bridging of microbes to the phagocytic cells. Consequently, the phagocytic cells engulf the microbes and destroy them. Figs 10.6A to E: Schematic representation of the role of antibody and C3b in opsonization of bacteria. (A) Antibody bound to antigen on bacteria. (B) Binding of antibody to antigen initiates the classic pathway of complement activation, leading to the formation of C3b. C3b attaches to bacterial surface. (C) Phagocyte has receptors for the Fc region of antibody and C3b. Through these receptors the phagocyte binds to antibody and CSb. Thus the bacteria is bridged to the phagocyte through the antibody and C3b. When MASP-1/3 are lacking, CFD circulates in plasma as the nonprocessed and inactive zymogen incapable of supporting AP complement activation. Apart from their roles. This improved outcome is associated with an abrogation of intragraft mononuclear cell infiltration and a diminution in T-cell alloreactivity. C1 and C4 are involved in the neutralization of viruses. The components also combine in various sequences to participate in other biological activities, including antibody-mediated immune lysis, phagocytosis, opsonization and anaphylaxis. The complement system is known to be activated by the immunoglobulins IgM and. (D) The pseudopodia of the phagocyte encircle the bacteria. (E) The bacteria is phagocytosed and the bacteria is in the phagosome of the phagocyte 3. Removal of Circulating Immune Complexes by Complement: The binding of antibodies to antigens results in the formation of antigen-antibody complexes or immune complexes. In certain autoimmune diseases and certain microbial infections large amounts of immune complexes are formed. The immune complexes that circulate in blood are called circulating immune complexes. The presence of large amounts of immune complexes in circulation is harmful to the host because the immune complexes may deposit in tissues and initiate inflammatory reactions at the deposited site, leading to immune complex mediated host tissue damage. Activation of complement system helps in the removal of circulating immune complexes by the following mechanisms: Binding of antibody to antigen (and the consequent formation of antigen-antibody complexes) led to the activation of classic pathway of complement system. C3b formed during complement activation coats the immune complexes. ↓ Erythrocytes and platelets have C3b receptors on their surface. The C3b coated immune complexes bind to the erythrocytes and platelets through the C3b receptors. ↓ The erythrocytes and platelets carry the immune complexes to the spleen and liver. The macrophages in liver and spleen strip the immune complexes on the surface of erythrocytes and platelets and phagocytose the immune complexes, resulting in the removal of immune complexes from the circulation (Figure 10.7). Complement in Induction of Secondary B cell Immune Responses: Germinal centers of lymphoid tissues (such as lymph nodes) are packed with B cells, T cells and follicular dendritic cells. Follicular dendritic cells have receptors for complement fragments (and Fc region of antibody). Follicular dendritic cells bind to complement fragments coating the immune complexes through their complement receptors. (The dendritic cells capture the antigen-antibody complexes through their Fc receptors also.) The captured antigen- antibody complexes are displayed on the surface of dendritic cells for extended periods (even many months). Specific surface immunoglobulin (sig) receptors (on memory B cells) for the antigen in the antigen-antibody complex bind to the antigen in the antigen-antibody complex. The memory B cell is activated and divides to produce plasma cells. The plasma cells produce large amounts of antibodies specific to the antigen in the immune complex. Thus the complement fragments play an important role in the development of secondary B cell immune responses against antigens. Figs 10.7A to F: Schematic representation of the role of C3b in the removal of circulating antigen-antibody complexes (immune complexes) (A) Circulating immune complexes. (B) C3b and immune complexes. (C) C3b on immune complexes bind to C3b receptors on red blood cell. (D) C3b on immune complexes bind to C3b receptors on macrophage. (E) The macrophage strips the immune complexes on red blood cell. (F) The Immune complexes are phagocytosed by the macrophage. In November, CVS Health invited 30 of our nation’s military veterans from Massachusetts and Rhode Island to Gillette Stadium for the chance of a lifetime: to join members of the New England Patriots on the field for the Football Skills Camp for Veterans. The veterans spent the day receiving skills training from Patriots alumni including blocking, throwing and tackling. To help the day run smoothly, members of VALOR, the CVS Health Colleague Resource group dedicated to supporting active military members and veterans, were also on hand. Watch our video to see highlights from the event. This class is geared towards youth and young adults with special needs. Gain knowledge of sports which makes it easier to participate in other settings. What Skills Are Required To Be a Social Worker? Active Listening. Providing clinical case management and psychosocial support requires a great deal. Hi, This was the last download link I knew of and it is no longer working; _________________________________________________ As you found out Acer does not have Vista Recovery disks available for most of its models. _________________________________________________ You can also borrow and use a Microsoft Vista DVD, that contains the files for the various Vista Editions (Home Basic, Home Premium, Business and Ultimate) to be installed. The Product Key on your Computer / Laptop case determines which Edition is installed. Other Manufacturers' Recovery DVDs are not to be used for the above purpose. And you need to know the 'bit' version for Vista, as 32bit and 64bit Editions come on different DVDs Here is how to do a clean install of Vista, using a Microsoft Vista DVD: ' How to Do a Clean Install and Setup with a Full Version of Vista' And once the Operating System is installed, go to your Computer Manufacturer's website and obtain the latest Drivers for your particular Model Computer or Laptop. And phone Activation may be required when using the above clean install Method. How to Activate Vista Normally and by Phone Activation Information This will show you how to activate Vista normally, and by using Phone activation. Phone activation is used to get a loca. ' How to Activate Vista Normally and by Phone Activation' Cheers. ___________________________________________________ Bill Smithers - Microsoft MVP July 2013 - June 2018. To confirm enter the account information that you used when you purchased the iPhone. Follow these steps: • Make sure that the phone number is the one that you used when you purchased the iPhone. Then tap next. • Enter your billing zip code and the last four digits of your Social Security number. Then tap Next. If a message says that the information you entered is incorrect, try again. If you still need help,. Next, finish setting up your iPhone. Then, if you want to use a different phone number, such as one on a family plan,. Depending on your carrier and iPhone model, you might need to get a new SIM card. You might make changes to your account between the time that you place the order and finish this process. If so, you might need to to fully activate your phone. Best Answer: 1.charge the battery completely. Turn the phone on once battery is fully charged 3. Dial 1-877-807-4646 from a landline (or phone other than the phone you want to activate) 4. Enter the info requested at each promt. You will be asked to enter the following a.the 10 digit number for the phone you want to activate b. The 5 digit billing zip code c. The account password OR last 4 of the account holders social security number. Press 1 to activate your insurance equipment and wait for confirmation that your account has been updated with the new phone information. Now you need to program your new phone. (use your new phone to do this part) 1. Listen for he promt and press 1 to program your phone 7. Remain on the phone until you hear 'your phone has been programmed sucessfully' hope i've helped! • Tell us some more • Upload in Progress • Upload failed. Please upload a file larger than 100x100 pixels • We are experiencing some problems, please try again. • You can only upload files of type PNG, JPG, or JPEG. • You can only upload files of type 3GP, 3GPP, MP4, MOV, AVI, MPG, MPEG, or RM. • You can only upload photos smaller than 5 MB. • You can only upload videos smaller than 600MB. Activating your new phone. The 5-digit billing ZIP code. The account password. Press 1 to activate your insurance equipment replacement. Billing & Account. Activate Set Top Box or DVR. TV; Internet; Phone; Account Billing; Order Status; Repair Status. • You can only upload a photo (png, jpg, jpeg) or a video (3gp, 3gpp, mp4, mov, avi, mpg, mpeg, rm). • You can only upload a photo or a video. • Video should be smaller than 600mb/5 minutes • Photo should be smaller than 5mb •. |
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March 2018
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